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==Player's Handbook== The Player's Handbook, and Player's Handbook 2, contain rules and options for playing a trainer. '''Class''' Generally, a Class is a Trainer’s specialty or job. While any Trainer may hatch a Pokémon egg to care for and raise, a Breeder would specialize in doing so. Like-wise, any Trainer may battle with their Pokémon, but an Ace Trainer specializes in empowering their Pokémon during battle. Based on your class, specific stats will be more desirable and further specializations will be made available as you become more capable. For example, the Researcher can further narrow their specialty to become a Photographer or Scientist. You will gain these Advanced Classes by leveling up. '''Classes''' Player's Handbook Ace Trainer - Stat Ace, Strategist, Tag Battler, Type Ace, Underdog Breeder - Botanist, Chef, Evolver, Medic, Move Tutor Coordinator - Choreographer, Coach, Designer, Groomer, Move Tutor Ranger - Invoker, Officer, Rider, Special Operations, Survivalist Researcher - Archeologist, Capture Specialist, Photographer, Scientist, Watcher Player's Handbook 2 Martial Artist - Aura Master, Dirty Fighter, Mentor, Ninja, Yogi Psychic - Air Adept, Earth Shaker, Firebreather, Hex Maniac, Rain Waker Rules for playing as a Pokémon, even while others play trainers, is available in the Player's Handbook 2. '''Stats''' Stats are designated as Hit Points, Attack, Defense, Special Attack, Special Defense, and Speed. Generally you’ll make this after picking which class you want because in order to excel in a Class you will want your Stats to be relevant to that Class. For example, the Ranger who desires physical dexterity will want a lot of Speed, and not have their Attack stat be their highest one. '''Origins''' After having the mechanical gaming aspects of your character, you’ll want to flesh them out. It’s entirely possible that you already had a character and background for that character in mind before you chose their Class and assigned their Stats. That’s perfectly okay! The Origins are just some additional bits that help to flesh out some mechanical aspects while also giving some additional areas of expertise for a Player’s Trainer.
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