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===Common Potion Types=== * '''Healing Potion:''' The archetypal potion, this handy thing gives you your lifeforce back by ingesting it. Chances are it is colored red as well. Even settings without potions generally have healing potions. * '''Power Potion:''' Made popular by the Asterix comics but used in various legends before that, this is the "you can now do the thing"-potion. Whatever it does, it will always give the power to defeat whatever obstacle in their way. Bonus points if you glow after drinking it. * '''Spell-Equivalent Potions:''' Another archetypal potion type, as they are easy to template. They're simply a spell but in a bottle, causing whatever effect the spell would normally do, but in a convenient carriable form. These are almost always buff-type spells in D&D, like Haste or Enlarge/Reduce. However, it's fairly easy to do the same for offensive spells like Fireball to make fantasy fragmentation grenades or even breath weapons! * '''Transformation Potion''' A potion that transforms the drinker into something else (most frequently an animal), often until a cure is found. Relatively rare as a game mechanic, but frequently appearing as a plot device. What practical purpose these could have other than as traps for those who mess with a potion brewer's stuff is unknown. * '''Potions of Love:''' Simply put, a potion of love makes one person become infatuated with another person (usually the first person they see) for an amount of time. These tend to be a plot device used by the GM to set up courtly intrigue scenarios and dastardly backstabbings, and less towards adventurous romps because when you get down to it, they're basically just magic roofies. Used sparingly though, a player can use these to make interrogations easier.
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