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== The Cards == === Ancestral Recall === ''Target player draws 3 cards.'' That's ''three'' cards for one mana. If you're not immediately jizzing your pants at the thought of what you can do with that, you'll fit right in with the rest of /tg/ when it comes to Magic. === Black Lotus === ''Sacrifice Black Lotus: Add three mana of any one color to your mana pool.'' Mother of god. Forget ''linear'' infinite mana, there are ways to go '''exponentially''' infinite mana with this. Wizards has a long history of trying to "fix" this card, and every time except for one (Lotus Bloom, which takes ''three'' turns to get you mana and ''still'' ended up being the highlight of at least one World Championship deck) the "balanced" Lotus clone was still so hideously broken that it ended up getting banned. === Moxen === ''Five artifacts, each imitating a basic land.'' This is a big deal because while basic lands are restricted to one per turn to keep endgame from happening by turn three, artifacts have no such restriction; you can play them all at once to [[Rape|get your heavy hitters on the board]] while your opponent is still playing with two-drops. This was even worse when the Moxen were originally printed, because at that time there was no restriction on the number of duplicate cards in your deck. You could replace all your basic lands with Moxen with no downside other than the time and money required to get the cards. === Time Walk === ''Take an extra turn after this one.'' There have been many ways to take an extra turn in Magic, but this is and will always be the cheapest and least restrictive way to do it. This makes it trivial to set up a combo that lets you play the same Time Walk over and over again for infinite turns. In fact, for a while the sheer infamy of this card led to the DCI banning ''all'' cards of the form "take an extra turn after this one" from non-Vintage formats because of the distorting effect of infinite-turns combos, and all the extra-turn cards Wizards prints of late generally either have punishing preconditions or make you lose the game after the end of the extra turn. === Timetwister === ''Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.'' Timetwister isn't as obviously broken as the other members of the Power Nine, since it's seemingly symmetrical, but if there's a large ''asymmetry'' in players' current hand sizes the casting player can get a downright degenerate level of card swing out of one card and three mana, while kicking any combo pieces out of the opponents' hands and/or graveyards. Timetwister has the unique distinction of being the only member of the Power Nine ''not'' banned/restricted in every format; it's legal in Commander, though its expense and rarity means you're very unlikely to see it ''(and frankly in Commander there's a good chance you'll regret giving your opponent a fresh hand)''.
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