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== The Basics == There are five "basic" psychic disciplines in the grim darkness of the future. Generally speaking [[psyker]]s prefer to focus on one discipline if they seek more power, but doing so runs the risk of changing their mindset, as connection between psyker's mind and the Warp goes two ways, and if one is to use his mind to alter the Warp, said connection would alter the psyker's mind. Some psykers fight this, some don't, and [[Grimdark|most don't live long enough for this to take effect.]] *'''Biomancy''' is about flesh/life force manipulation and shooting lightning, somehow (probably bioelectricity, but depending on your interpretation, either pyromancy or telekinesis fits this power better). Old and powerful biomancers tend to become quite sick fucks, building cruel and sadistic tendencies over time. *'''Divination''' is about predicting and tweaking the future. Old and powerful diviners are known to be extremely nerdy, hoarding massive amounts of knowledge about deciphering visions and omens and general theory of the Warp, but this often comes at the price of constant melancholia and depression, as they realize how much of a puppets in the hand of Fate they are. Unless that diviner is Ahriman, who decided to skullfuck Fate and be the one in charge of his own destiny (though even he went though an "I'm just a puppet" emo-phase before it). *'''Pyromancy''' is about conjuring and throwing fire at people. It comes to no surprise to anyone that pyromancers that happen to live long enough without blowing themselves up often to grow into aggressive pyromaniac hotheads that tend to solve all problems by [[Sisters of Battle| SCOURGE AND PURGE]]. *'''Telepathy''' is pretty much self-explanatory - reading and translating minds. Mind control and mind rape goes there, as well as invisibility, even though this power renders you invisible to things without minds. In terms of long-term personality changes Telepaths draw the absolutely shortest straw, as over time they "pick up" bits and pieces of personalities of people they mindraped, risking to lose their original selves eventually, and even if they have the will to resist it, they inevitably grow into absolute misanthropes due to knowing too well what [[That Guy|disgusting things]] people around them think about all the time. OTOH, Telepathy is arguably the most useful psychic power; sane telepaths are highly sought after by the Inquisition for their value as intelligence assets. *'''Telekinesis''' is also obvious - moving things with a mind. Here also goes psychic shields and somehow dimensional gates. Not much known about how it affects psyker's psyche - old telekines are known to being quite stoic, even stubborn but many unspecialized psykers that manged to survive for long without losing their minds also tend move towards this archetype, so it's debatable whether it's discipline effect or a simple natural selection.
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