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==Quaggoth PCs== [[File:Quaggoth Dragon 265.jpg|thumb|right|300px|A Quaggoth adventurer (Dragon #265)]] Quggoths appeared alongside five other unlikely races as a PC option in an article in [[Dragon Magazine]] #265; the [[Gibberling]], the [[Grimlock]], the [[Mold Man]], the [[Su-Monster]], the [[Troglodyte]] and the [[Yeti]]. Here, they received some expansions upon the frankly meager lore available to them, presenting them as an aggressive, independent species with a strong sense of wanderlust, and a tendency to play roughly. The 3e Underdark sourcebook would also mention the possibility of quaggoth PCs, but they've never been formally written up as a PC race; players are instead left to decode them from the monster statblocks of the edition. ::Ability Score Minimum/Maximum: Strength 6/18(00), Dexterity 3/18, Constitution 5/18, Intelligence 3/14, Wisdom 3/16, Charisma 3/15 ::Ability Score Adjustments: +1 Strength, -1 Charisma ::Class & Level Limits: [[Fighter]] 10, [[Thief]] 8, [[Psion]]icist 7 :::Multiclass Options: Fighter/Thief :::Available Kits: Assassin, Bandit, Beast-rider (Huge Spider), Beggar, Brute, Gladiator, Mine Rowdy, Pit Fighter, Scavenger, Sellsword, Tramp, Tribal Defender, Wizard Slayer, Militant Psionicist, Psionic Specialist (Psychometabolism, Psychokinesis) - at the DM's discretion, the Thonot's unique blend of psionics and priestly roles may qualify them for variants of the Oracle, Prophet, Savage, Seer and Wandering Mystic priest kits, amongst others ::Movement Rate: 12 ::Size: Large ::Natural Attacks: 2 Claws, 1d4 damage each ::Infravision 120 feet ::Immune to poison ::When a quaggoth's hit points drop to below 25% of its maximum value, unless it succeeds on a save vs paralyzation which must be made each round that it remains both below 25% HP and in combat, it flies into a berserk frenzy. In this state, it grants a +2 bonus to attack and damage rolls, but cannot stop fighting until dead or all enemies have either died or escaped its sight. ::[[Drow]] receive a +1 bonus to attack rolls against quaggoths. ::Many [[Underdark]] races will try to capture quaggoths for the prestige a quaggoth slave brings. ::Weapon Proficiencies: Axe, Dagger, Club ::Nonweapon Proficiencies: Animal Handling, Animal Training, Brewing, Fire-building, Leatherworking, Mining, Pottery, Stonemasonry, Animal Lore, Endurance, Hunting, Survival (Subterranean)
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