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==Seriously, Though?== Quasits sit amongst the ranks of the Least [[Demon]]s, albeit above cannon-fodder thralls like Manes or Rutterkin. Taking the form of small, [[fiend]]ish looking humanoids with horns and long tails - unlike [[imp]]s, quasits lack wings (except in 3rd edition or [[Pathfinder]]), compensating with blinding speed - quasits are slipped to the mortal realm to act as demonic advisers, spies and agents provocateur. In the mortal world, quasits work what petty evils (and chaoses) they can; sometimes they carry out campaigns of murder and random destruction (especially since they are on the low-to-average scale of intelligence, compared to their smarter diabolic counterparts), but usually they prefer to find a bigger and more dangerous force and coax them to evil. Whilst some quasits serve as demonic advisers to evil creatures, such as [[drow]], [[orc]]s or [[gnoll]]s, their iconic trick is to seek out ambitious, foolish or already malicious [[mage]]s and attach themselves to these individuals as [[familiar]]s. Whilst they gladly wreak what havoc they can on the side, their main purpose is to goad their "master" into embracing evil, with the ultimate goal of snatching up their soul upon death and dragging them into the [[Abyss]] to be presented to a [[Demon Prince]]. In general, quasits are portrayed as having the ability to radiate blasts of fear and lash out with paralytic venom on their fangs and claws, if drawn to attack, and for defense they can rely on a weak form of regeneration and the ability to become invisible. They are also shapeshifters, able to assume the form of giant centipedes, frogs/toads, bats and wolves; a quasit typically has two alternate forms. That said, the precise mechanics do vary based on the edition.
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