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Quest:The Long Night:Volume Two:The Rise
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=State of the Galaxy= ==Chaos== Much of the galaxy is controlled by Abaddon, in a massive state called Black Imperium. About forty percent of the total space is him or his vassals. That is, of course, as much as we can talk about control where Chaos is involved; had he been able to really put his act together, he would have probably controlled everything by now. Abaddon now bears scars incurable even with his masters' help; the marks of a desperate fight with [[Bjorn the Fell Handed]] upon the fortress world of Garm. Bjorn was buying time for Fenris, so thoroughly that The Despoiler was forced to flee to the [[Planet Killer]], and blast apart Garm. A cheap shot, and Fenris was safe by then. Once the Imperial Trust built their first Dreadnought warship (22km long), they named it after the ancient Astartes. Abaddon also got himself a small nick on the cheek, though that one didn't leave a scar. That was on Cadia. He was so disappointed that the defenders, ground down by centuries of combat, couldn't give him a proper last blaze of glory, that he gathered the survivors, and swore he will let them go and find safety if they'll impress him with a proper final stand. One girl managed to give him that scratch on the cheek, so the twice survivors were given a ship and sent on their way, no hidden clauses in the agreement. ==The Eldar== The remnants of the Craftworld Eldar and the [[Harlequin]], the [[Ynnari]] are now a [[Webway]] based state called the Empire of Ashes. A powerful state (albeit one mostly composed of undead), doing the same manipulation they did in 40k. Now, though, they must treat whatever forces of Sanity remain much more carefully. Alliances are real and lasting. Dark Eldar are being hunted by the Ynnari (and whoever else has the means), and so are limited to a number of fortified enclaves, from which they continue raiding like in the older times. Vect controls the biggest one. [[Exodites]] continue as before, often manipulating and covertly assisting the humans upon their worlds. ==Loyalist Primarchs== [[Lion El'Jonson]] woke up around the time the Emperor died. He was recruited by some unknown person for unknown purposes and had not been heard of since. [[Rogal Dorn]] is confirmed as dead. Alas, can't have it all. [[Roboute Guilliman]] is still in stasis, poisoned. Ultramar and the Tau are continuing their war, though lately, they were forced to tone it down, aware that mutual weakening isn't something they can afford. Finally, [[Vulkan]], [[Leman Russ]], [[Jaghatai Khan]] and [[Corax]] are active in Ultima, covertly preparing the ground for creating a good-sized state when the opportunity arises. ==Necrons== The Necrons are now fully awake. Yes, some of you might be asking βHow the heck aren't they ruling everything by nowβ? The answer is simple. Before taking over the galaxy, the Necrons have prudently decided they first need to ensure there is a galaxy to take over. Which means they went outside of it, and are currently blasting the main Tyranid forces with weapons too powerful to use within ten thousand light years of an inhabited world. The fight is expected to be close. ==Tyranids== See above. ==The Forge-Empire== The Forge-Empire of Callamus, Segmentum Tempestus. It's actually based upon [https://forums.spacebattles.com/threads/deus-ex-mechanicus-reboot-quest-thread.312597/ another quest], sadly dead since 2017. Eighty sectors of radical Mechanicus. They are currently busy fighting the Abomination state centered around Ophelia VII, as well as a nearby Necron Dynasty (as you can guess, that one isn't something either side really wants; an old and now despised leader had blundered into that). ==The surprise player== To the North-West of Ultima Segmentum, now lies the most powerful of the Sane Polities of the galaxy. The Krork. Some might be surprised that the Krork are sane, considering the Greenskins we know. But that actually makes sense. The regular Orks are nothing more than feral children, barbaric and rampaging without the adults teaching them. Now the adults are back. An army liberated from Solemnace by a desperate raid of the [[Alaitoc]] warriors while [[Trazyn]] was away. Nice guys, these Krork are, at least by Warhammer standards. Three hundred sectors, and one tenth of those are given over to other races. So long as they don't interfere, they can live their lives. Kind of a Super-Tau. ==And one final little matter== '''The [[Squats]] Live!''' Yes, that's right. The quest elaborates upon their fate. They indeed used to have a large federation. And when the Tyranids attacked them, they called upon the Imperium. And things went well for a while. Except Warhammer 40k always has bastards. This one was a [[Inquisition#Puritans|Monodominant Inquisitor]]. He hated all [[Abhuman]]s, including the Squats. As such, before a decisive battle, he diverted the reinforcements needed. He was, of course, declared Excommunicate Traitoris for that, even the Imperium considering his actions too much (Entire Astartes Chapters were lost due to that moron's treachery), but it was too late. Still, a few refugees have survived, one of them only about a thousand light years from the Trust, a polity known as the Vestri League. And that traitor Inquisitor? Still lives. He managed to survive until the rise of the Abomination (it involved a battle against Loyalist kill teams near to a black hole, with the expected time dilation), and was then immediately recruited as one of his Daemon Princes. He tried to kill off the Vestri League, but was banished. Now he seems to have set his eye on the Jotun.
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