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==In Team Yankee== [[File:RDF_LT_Card.jpg|300px|left|thumb|Another glass canon, but hey it's the (theoretical) replacement for the [[M551 Sheridan|Sheridan]] so what did you expect?]] The RDF/LT mounts an AT19, RoF 2/1 cannon on a 2 point chassis, but is defined by a few peculiar stats. Probably the most important of these is its relatively light armor (4/2/1), meaning that anything with an AT weapon (read: basically everything) will go through you like a Taco Bell burrito. This means that any strategy around these things is going to have to do all it can to keep these things safe. Fortunately you have help with a couple of interesting special rules and stats to help you out here. The first is Hammerhead (<s>how?</s> Yankee space magic) Which means as long as you can get cover, you'll be hit on a 6, whether you fire or not. The other is your skill of 3+, making you particularly good at using movement orders like blitz and shoot and scoot to protect your tanks and maximize your firepower. Speaking of, the firepower on this vehicle is pretty good for a 2 point tank, giving you 2 AT 19 shots stationary and letting you pretty effectively deal with 2nd gen MBTs like the T-62, T-55, Leopard 1, and even (potentially) the M60. The main crippling factor here is the fp of 3+, meaning you are twice as likely to leave whatever tanks you penetrate simply bailed or unaffected. This can be critical, especially when facing the soviets who have 3+ remounts across the board. The mobility, last of all, is rather decent. Nothing to write home about really. The main problem here is the 3+ cross check. On paper, this seems alright. After all, a 3+ cross is still a 67% chance right? Well, if you want to pull any fun strategies with woods, you'll be doing a lot of cross checks, and that adds up to a lot of stranded tanks ''very'' quickly. Try to play ridges or fences instead. Overall, the RDF/LT is the US answer to the T-55 tank spam prevalent in Warsaw Pact armies. Bring a company of these to help escort a harder core of heavy tanks like the Abrams, setting up in woods, ridges, or low cover to create kill zones for older Pact armor and IFVs. As long as you're in cover, your durability is tremendous. Let the enemy catch you out of cover though, and you will die fast.
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