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==Okay, so what is RWBY?== '''RWBY''' (Pronounced "Ruby") Is a Fantasy/Sci-Fi action series produced by Rooster Teeth(the same guys who made the [[Halo]] comedy series ''Red vs Blue'') and created by Monty Oum. It is set on a world called Remnant, which is menaced by creatures of darkness called the Grimm. To protect the people, warriors known as Huntsmen and Huntresses battle the Grimm using transforming weapons, stylish fighting moves, and a magic substance called Dust. The story focuses on eponymous team of Huntresses: Energetic and kindhearted '''R'''uby Rose, perfectionist heiress '''W'''eiss Schnee, catgirl ex-terrorist '''B'''lake Belladonna, and Ruby's fiery older half-sister '''Y'''ang Xiao Long. This system has been conceived specifically for RWBY, and with that in mind is geared toward devoting as much attention to awesome, dynamic, and intuitive fighting with interesting weapons as possible. There are a lot of free form elements in this system, part of the fun of RWBY is the innovative and intuitive way that characters use their weapons and powers to interact with the world and their opponents; I didn't want to unnecessarily bog down that "coolness" with a large number of rules and regulations. That said; Rule Zero: You cannot do things you cannot do. (EG; if you're using an antique sword and shield you probably can't attack the Nevermore that's 300 feet in the air. If you can give me a logical reason for WHY you can, then you can go for. Saying, "I attack." will get you no where in this game.) Things That Are Rolled: '''Trivialities:''' Trivialities are not rolled! Walking around, eating, drinking, talking to people about basic stuff or factual information (within reason) does not require a roll. '''Conversation:''' Trying to actively convince someone of something, get them to reveal privileged information, or conceal information from them, does require a roll. You and the person you are interacting with (be it a player or an NPC) each roll 1d6 + any appropriate bonuses. The winner gets their way. '''Non-combat, Non-conversation (NCNC):''' NCNC rolls are everything that isn't combat or talking. If you engage in an NCNC action that involves another character it is resolved identically to having a conversation. If you engage in an NCNC action that is against the world, the world gets a d8 or a set value (2, 4, 6, 8, or 10) if it is plot relevant or ridiculous.
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