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Ragnorra
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==The approach== As with Atropus, Ragnorra's imminent impact is heralded by changes to the world. Things start relatively minor, with the strength of spells tied with positive energy increasing. However things start getting noticeably weirder shortly after, with said positive energy spells beginning to cause [[Nurgle|gross blemishes]], as well as mysterious healing springs beginning to appear (and if Ragnorra was attracted by a worshipping group as in the suggested campaign, these will be controllable by said group). It only goes downhill from here. As she continues to approach, Ragnorra's spores begin falling from the sky, spawning swarms of vermin that disrupt cities and such. At this point the undead start showing up to fight said vermin, but not for long - as the strength of positive energy has been increasing in the background, the undead will begin being driven off the surface after a while. Around the same time the Undead start up and leaving, people begin getting minor healing powers at the cost of being slowly turned into aberrations. Close to impact, a variety of things happen: firstly, the dead begin rising as aberrations themselves, making necromancy impossible, while (presumably) the undead start becoming dead again. There's also the off chance that [[What|an]] [[Aboleth]] [[What|mage that can breathe air drops out of the sky and enslaves risen corpses.]]. Don't ask us, it's in the suggested campaign.
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