Editing
Random Campaign
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Mechanics== There's a limited table of scenarios. Players roll to see which one to play next. It's usually a weighted distribution, with some scenarios being much more common than others. Players, especially the lower-ranking player, may be able to adjust the dice roll or use special abilities to force a specific one to come up next. Certain Injury results (like Captured soldiers) may also bypass the roll when the game is tracking individual troopers. Narrative is mostly what the [[Old School Roleplaying|OSR]] calls "emergent". Which is to say you make most of it yourself based on all the random crap that the tables make happen to [[your dudes]]. There's very little narrative tying any one game to another, besides the forces involved and the players' desire to make it so. Random campaigns technically work at all levels of play, but mostly show up in skirmish-level games. Since there's so little meat to the way you select each game, it frees up a lot of space for players to track individual characters in their force. Most of your unit variations, limitations, and advantages come from what you can afford to bring to the next one. These games will often have involved post-game sequences that are also heavy on the random tables. As the GM, you will only need to set up the tables for rolling up each successive game. Source a few scenarios and go. Each of your players will quickly grow to prefer different scenarios, and making complex/unpleasant ones show up commonly can drive people away very quickly. On the other hand, since the dice are choosing games (rather than the players) it tends to bust people out of ruts where they only play the simplest games. It also means that players are most-likely going to blame the dice rather than you if they get shafted.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information