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==Subraces/Stats== All Rasilhi'in have the following core traits. Their divinely influenced heritage means they age more slowly than humans, not reaching maturity until 30 years old and living for over 150 years. ::Ability Score Modifiers: +1 Wisdom, +1 Charisma ::Size: Medium ::Speed: 30 feet ::Vision: Normal ::Blessed of the Gods: You can cast Cure Wounds using Wisdom as your spellcasting ability score, and have automatic proficiency in the Religion skill. There are ten subraces of Rasilhi'in in Ishia, representing the ten gods still worshipped in that land - an eleventh lineage was driven away in the ancient spiritual-cannibalistic civil war between the Rasilhi'in. These are known by the name of their patron god, followed by the suffice "-Sihk". Rasilhi'in of '''Hahtmet-ka''' have been touched by the god of healing and water, granting them the faces of fish (75% perch, 25% pike). These rasilhi'in gain +1 Constitution and have the Amphibious racial trait, allowing them to breathe water and air. They also have the unique racial trait "Fish-Headed", which grants them Advantage on Perception checks to avoid being surprised by visible threats, but Disadvantage on Perception checks based on hearing - they have sharp eyes that are uniquely positioned to scan their surroundings, but their lack of ears means they don't hear as well as humans. Rasilhi'in of '''Padmek-ka''' have been touched by the god of war and ruination, granting them the faces of leopards (75%) and lions (25%). Female lion-faced Padmek-Sihk also bear manes. These rasilhi'in gain +1 Strength and have both a Bite attack (natural attack, 1d6+Str piercing) and the Keen Smell trait (Advantage on Perception checks based on smell). Rasilhi'in of '''Shemzan-ke''' have been touched by the goddess of law and justice, granting the faces of birds (50% ibis, 30% crane, 20% owl). These rasilhi'in gain +1 Intelligence and have the racial traits High Adjudicator (Advantage on Insight checks) and Keen Sight (Advantage on Perception checks based on sight). Rasilhi'in of '''Nekhbet-ka''' have been touched by the god of the dead, embalming and necromancy, granting them the faces of vultures (80%) and falcons (20%). These rasilhi'in have a particularly high rank in Ishia, where necromancy is considered part of the sacred rites of caring for the dead. They gain +1 Constitution and the racial traits Keen Smell (Advantage on Perception checks based on smell) and Necrophage (you are Resistant to Poison damage and can safely eat rotten or spoiled foodstuffs and liquids). Rasilhi'in of '''Seket-ka''' have been touched by the god of deception, sorcery, lies and revenge, granting them the faces of snakes (50/50 hooded cobra or horned viper). These rasilhi'in gain +1 Dexterity and have the racial traits Hypnotic (free Proficiency in Persuasion) and Venomous (you have a Bite attack that does 1d2+Str piercing and, once per short rest, can force a bitten target to make a Constitution save against DC 8 + your Proficiency bonus + your Dexterity modifier or be Poisoned; they can save again at the end of each of their turns, ending the condition on a success). Rasilhi'in of '''Tenlennen-ke''' have been touched by the goddess of foolishness and buffoonery, granting them the faces of swans. These rasilhi'in are actually tied to the original goddess of light and hope, Vornoth's sworn enemy, but even despite being forced into the perceived cosmic role of fools and jesters, they retain an underlying majesty. Tenlennen-Sikh gain +1 Charisma and the racial traits Keen Sight (Advantage on Perception checks based on sight) and Jester (free Proficiency in performance, Advantage on comedy-based Performance checks). Rasilhi'in of '''Khephri-ka''' have been touched by the god of carrion eaters and decay, granting them the faces of vermin (50% scarab beetles, 25% scorpions, 25% spiders). These rasilhi'in are particularly reclusive, as even other rasilhi'in find them hard to look at, to say nothing of how they horrify humans, and their god's opposition to necromancy makes him anathema to Ishian culture. Khephri-Sikh gain +1 Charisma and the racial traits Patient (Advantage on Initiative checks) and Repulsive (free Proficiency in Intimidation, Disadvantage on Persuasion checks against non-rasilhi'in). Rasilhi'in of '''Heshket-ka''' have been touched by the god of rodents, plague, famine and despair, granting them the faces of mammalian vermin (60% rodent, 40% mustelid). These rasilhi'in gain +1 Dexterity and have the traits Sneaky (free Proficiency in Stealth) and Plague-Bringer (Advantage on saves to resist disease). Rasilhi'in of '''Absoket-ke''' have been touched by the goddess of women and motherhood; for this reason, more females are born to this crocodile-faced rasilhi subrace than males. These rasilhi'in gain +1 Wisdom, a Bite attack (1d6+Str piercing), and the Patient racial trait (Advantage on Initiative checks). Rasilhi'in of '''Vornok-ka''' have been touched by the god of evil - or, as the Ishians believe him to be, the supreme god above all, giving them the faces of bats. Naturally, whilst this makes them highly respected in Ishia, they earn particularly intense fear and loathing outside of their homeland for their obvious connection to the god of evil. These rasilhi'in gain +1 Intelligence ''and'' +1 Wisdom, and have the racial traits Emissary of Heaven (Advantage on Charisma checks against rasilhi'in and Ishians) and Echolocation (you have Blindsight 30 feet which you lose if Deafened, and suffer Disadvantage on saves against the Deafened condition).
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