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==Ravenkin PCs== [[File:Ravenkin DoD1.jpg|right|300px]] In [[Dragon Magazine]] #262, an article called "Half-Pint Heroes" expanded upon the Complete Book of Humanoids by introducing five new Small sized PC races for [[Advanced Dungeons & Dragons]], consisting of the [[Buckawn]], the [[Chitine]], the [[Grippli]], the Ravenkin and the [[Tasloi]]. Because 1d4chan is awesome like that, we present those AD&D stats here for your perusal. It's worth noting that, in 3e, it's mentioned in their monster writeup that ravenkin have a [[Favored Class]] of [[Sorcerer (Dungeons & Dragons)|sorcerer]] and a [[Level Adjustment]] of +2. ::Ability Score Minimum/Maximum: Strength 3/17, Dexterity 8/18, Constitution 3/17, Intelligence 10/19, Wisdom 8/18, Charisma 3/18 ::Ability Score Adjustments: +2 Intelligence, -1 Strength, -1 Constitution ::Class & Level Limits: [[Fighter]] 11, [[Ranger]] 10, [[Cleric]] 7, [[Mage]] 9, [[Thief]] 12 :::Multiclass Options: Fighter/Mage, Ranger/Mage, Fighter/Thief, Ranger/Thief, Mage/Thief :::Thieving Skill Adjustments: -10% Pick Pockets, -10% Open Locks, +5% Move Silently, +5% Hide in Shadows, +10% Detect Noise, +5% Read Language :::Available Kits: Tribal Defender, Pit Fighter, Sellsword, Wilderness Protector, Hedge Wizard, Humanoid Scholar, Oracle, Wandering Mystic, Scavenger, Shadow ::Natural Armor: 6 :::Cannot wear armor of any sort due to unusual body type ::Base Movement Rate: Land 3, Fly 27 (C) ::Ravenkin can make a peck attack, which only inflicts 1d3 damage (and ignores the ravenkin's Strength bonuses), but plucks out the victim's eye on a roll of a 19; an eye-pecked victim takes a -2 penalty to attack rolls per eye lost, and is blinded permanently if all eyes are removed, which can only be healed with spells like Heal or Regeneration. ::Ravenkin can wield Small sized weapons in their claws, and can also wield a one-handed Medium sized weapon as a two-handed weapon. ::+2 to Surprise rolls. ::Ravenkin wielding a medium-sized weapon suffer a -2 penalty to their attack rolls. ::Ravenkin cannot wield large weapons, bows, crossbows, or any medium-sized weapon that requires two hands. ::Ravenkin cannot throw throwing weapons, even if wielding one sized for a small creature; their legs don't have that kind of dexterity. ::Ravenkin PCs have lost the innate spellcasting abilities of their kind in favor of their training. ::Weapon Proficiencies: Dagger, Knife, Javelin ::Nonweapon Proficiencies: Alertness, Ancient History, Animal Training (Crows & Ravens), Appraising, Artistic Ability (Jewelry), Astrology, Blind-Fighting, Changing, Danger Sense, Direction Sense, Etiquette, Gaming, Gem Cutting, Healing, Hiding, Information Gathering, Local History, Natural Fighting, Observation, Poetry, Reading/Writing, Reading Lips, Religion, Spellcraft, Ventriloquism, Voice Mimicry, Weather Sense
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