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==Survival Horror vs. Action Horror== Whilst it actually named the genre of "Survival Horror", Resident Evil has always had a somewhat... complicated relationship with it, though of course don't expect [[/v/]] to acknowledge that. In contrast to the "dread-fueled walking simulators" of the more iconic Survival Horror games like [[Amnesia: The Dark Descent]], Resident Evil has always been almost as much about being an action game as much as a horror game. Lest we forget; even in the very first game, whilst you're stalking warily through the halls of a monster-infested mansion, you're also doing so with a shotgun and grenade launcher at your hip, and your boss fights center around your ability to blow them into bloody chunks of goo. Things only got more actiony as the series progressed. As early as the original RE2, once you got past the chokepoint of the zombie-infested streets, ammunition became so plentiful (especially if you learned where the hidden ammo stashes were) that you could kill ''every single thing that moves'' and still have ammo to burn by the end of the game. This wasn't helped by the fact that later games continued to bring back the same characters, who by the laws of decent storytelling became increasingly jaded to the whole "virus spill and evil corporation producing monster super-soldiers" shit since, y'know, they'd seen it all before. The split between Survival and Action Horror is the biggest [[skub]] element of RE, so if you're going to play a tabletop game set in the universe, it's probably best to get a Session 0 done so you can get everybody on the same page as to what kind of RE game you'll be playiong.
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