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==Introduction: Gone Viral== What do you do when it all falls apart? When your comfortable life is shattered, when friends and family become deadly enemies and society crumbles into an orgiastic carnage, how do you survive? Can you defend yourself when your home becomes a residence for all-too-human evil? Resident Evil: Chronicles of Darkness is a fan-made sourcebook for the Chronicles of Darknesss/New World of Darkness which explores the idea of using that gaming system to tell stories set in the world of Capcom's popular horror game series, Resident Evil.This is a not-for-profit project. All intellectual properties belong to their designated owners. Resident Evil has, over the years, evolved into having its games partake in two seperate niches; Survival Horror (Zero, One, Two, Three, Code: Veronica, Revelations, Revelations Two) and Action Horror (Four, Five, Six). Consequently, this project will be divided between those genres, represented by the two "levels" of play; Survivor and Agent. ===Survivor=== Games at this level are played using the "Armed Mortals" or lower tier Hunter ruleset. Player characters may have combat related skills, and are encouraged to do so, but are still comparatively weak and out of their depth in the dangerous world around them. *'''Theme: The Struggle to Survive''' **A Survivor is caught unaware when bio-terror is unleashed on their surroundings. No matter their actual skills in combat, they are out of their depths and dangerously ignorant. Every new foe is a potentially life-ending threat, and must be treated with caution. Supplies are limited to what the Survivor can find and salvage, and nothing can be taken for granted. *'''Mood: Desperation''' **Survivors are outnumbered, outgunned, critically unsupplied, ignorant and in over their heads. "Sink or swim" is the order of the day, and the water grows rougher by the minute. Hope is a dim glimmer on the horizon, if it exists at all. ===Agent=== Games at this level are played using the upper tier Hunter ruleset or, at the Storyteller's agreement, the Deviant ruleset. Player characters at this level have been clued into the true darkness of the world around them, and have greater chances of surviving the horrors of a bio-terror outbreak. *'''Theme: Man's Inhumanity Rampant''' **Agents are aware of the true evils that lie behind bio-terror, of the diseased minds that created these monsters and proceed to unleash them on the world around them. Agents are armed to survive, but they cannot be everywhere at once, and all around them is the cost in human lives and civilization engineered by men too evil to realise what they are meddling with. *'''Mood: Cynical Heroism''' **Agents must bear the twin burdens of knowing that bio-terror is of deliberate human malice and the fact that they cannot save everyone. No matter how many B.O.Ws they terminate, no matter how many viral production facilities they destroy, people will die, and there will always be more to replace them. This breeds a cynical, even nihilistic attitude in many... but, at the core of it, Agents are heroes. They cannot save everyone, but that doesn't mean they will ever stop trying to save as many as they can.
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