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Rogue Trader (RPG)
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==Character Creation== Character creation is incredibly deep, a whopping 5 layers deep in fact. You generate your 9 characteristics by rolling 2d10 and add a 25, or an option for point allocation is also given. Then you choose an origin path and career, spend XP and go on your way. ===Origin Path=== Origin paths are a series of choices the player makes. The book has no requirements about who can take what options as long as you follow the origin path system. Players simply go from each category to select a background option: ====Home world==== As in other FFG games, this is a list of generic and broad types one would commonly encounter in the Imperium: *'''Death World''' - This world just kinda sucks in general to live on, includes known hellzones like [[Catachan]]. *'''Void Born''' - You are the latest amongst a generation of space-farers, and probably spent a significant chunk of your life never standing on solid ground. *'''Forge World''' - Industrial planets that manufacture arms and armor for the imperium. *'''Hive World''' - Countless billions live on this planet, in tightly packed apartment buildings that block out the sun. *'''Imperial World''' - A very broad and generic name for a number of Imperial 'core' planets. *'''Noble Born'''- While technically not a home world, it represents characters born with a silver spoon in their mouth. ====Birthright==== Birthright covers the broad strokes about your upbringing. As before, there are no restrictions on which birthright one can take, although the GM is allowed to veto anything. *'''Scavenger''' - You basically stole and scavenged everything not protected in order to get by. *'''Scapegrace''' - You ran away and joined the circus, learning a few tricks along the way. *'''Stubjack''' - Growing up around violence really fucked you up, and you become a mercenary. *'''Child of the Creed''' - A religious zealot for the [[EMPRAH]]! *'''Savant''' - Fucking nerds. You grew up in the company of scholars and it rubbed off on you. *'''Vaunted''' - You are the 0.000001% and grew up in wealth and comfort. ====Lure of the Void==== The void is a dangerous place. Eldritch horrors might eat your face off, if you're lucky, or you might grow an extra limb, or get fucked by a daemon. So why would you ever go there? This section helps explain why. Each background has one of three perks you pick for yourself *'''Tainted''' - You're either a mutant, insane or a heretic. Possibly all three. For whatever reason the people around you want nothing to do with you so you left to find a place you might be accepted. *'''Criminal''' - You are guilty in the eyes of the law, but they have to catch you first. *'''Renegade''' - You just never quite fit in with the people around you, so you chose to forge your own destiny. *'''Duty Bound''' - Something compels you to fulfill a sacred duty. It might be the Imperium itself, your dynasty, or just your own moral sense. *'''Zealot''' - The EMPRAH's will must be enforced, so you bring His light to the ignorant. *'''Chosen by Destiny''' - Something has always lead you to believe you have a great destiny, so you're out to find it. ====Trials and Travails==== Being a rogue trader isn't easy. There are enemies both human and inhuman who wish you ill, this section talks about some of the horrible shit your rogue trader may have experienced before the game begins. *'''The Hands of War''' - A past war left its mark on you. You refuse to deal with whoever the enemy was during that conflict. *'''Press-ganged''' - At some point in your history you were captured and pressed into servitude to somebody. Now that you're free you refuse to let that happen to you or your allies ever again. *'''Calamity''' - You've been through some unspeakable horror in the past that forced you to do things you now regret. *'''Ship-Lorn''' - At one point in the past, your ship was taken from you or destroyed, leaving you stranded in some horrible place. You learned a bit about survival in the process. *'''Dark Voyage''' - You have personally seen the horrors of the void, seeing things man was not meant to see. *'''High Vendetta''' - A feud with a rival faction in the past left you scarred as you watched close friends die. You double your efforts to protect your friends against any slight, no matter how minor. ====Motivation==== Finally, what motivates your character to do this? It's not an easy job, and odds are more than likely you will die in some horrible fashion. This helps shed some light on that. *'''Endurance''' - You want to endure horrible things, so you can grow stronger. Life was never exciting if it was easy, right? *'''Fortune''' - If you survive the danger of space, being a rogue trader can be very profitable. Cold, hard cash is what motivates you to do this. *'''Vengeance''' - You seek vengeance for some past wrong-doing, and will do whatever it takes to fulfill that old grudge. *'''Renown''' - You want to be recognized for doing something very few have been able to do. *'''Pride''' - You're good. You ''know'' you're good, but others need to know it too, so you seek to prove yourself. *'''Prestige''' - You want power, the more the better. ===Careers=== This is your "job" or "class". What your character is good at and how he fits into the party. Like Dark Heresy progression is very open-ended and one profession can cover multiple roles. *'''Arch-militant''' - A fighter class and Masters of pointy and shooty implements *'''Astropath''' - A sanctioned Psyker who can communicate with other psykers through the warp. *'''Explorator''' - A member of the Adeptus Mechanicus. Excels at understanding strange machines, but can also be a good healer with the right "alternate Career Ranks"(subclasses). *'''Missionary''' - Missionaries of the Emperor, can work as both a healer and the party's "face", has bonuses against the horrors beyond. Also hilarious when plagued with the nervous condition of turrets. *'''Navigator Mutants''' - Individuals who, due to a rare mutation, are capable of bearing the horrors of the warp to chart a proper course throughout space. *'''Rogue Trader''' - The eponymous class is essentially a jack of all trades, but excels at giving orders *'''Seneschal''' - The brains and face for most Rogue Trader houses, this guy knows all the important people, and all the secret info. *'''Void-master''' - The pilot class, real good at driving ships.
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