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Rogue Trader (Video Game)
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==Setting== Set sometime during the [[Time of Ending]], long after the era of the original RPG, Rogue Trader takes place in the backwater frontier sector known as the '''Koronus Expanse'''. One of a myriad of prospective heirs in the '''von Valancia''' dynasty, you are thrust into the position of rogue trader after the death of your predecessor during a collision of Chaos and Dark Eldar plots that sees an entire star system vanish and your dynasty's fortunes undermined. While not exactly penniless, you start off with most of your productive assets lost somewhere in the unrest sweeping the Koronus Expanse and you're forced to start working your way back into the upper echelons of the Koronid economy. Little mention is made of the [[Dark Heresy|Calixis Sector]] aside from the report that almost no ship has traversed The Maw in several years, and those that did reported time dilations of at least a few decades. Aspyce Chorda's daughter and heir will be at least one of your main competitors, and old Calligos Winterscale has seemingly secured the position of his dynasty within the Expanse. Together, the Chorda, von Valancia, and Winterscale dynasties are the most prominent and powerful of the Rogue Traders operating in the Expanse and balancing your interests with theirs will be one of the main conflicts in the game. Before you can do that, though, you'll need for '''find''' your interests: warp storms have swept much of the Koronus Expanse, and all your Navigator charts have been rendered useless as existing warp channels have closed or been hidden. It's up to you to plot new routes through the storm's and reopen trade between Footfall, the de facto hub location since all the major faction merchants are there, and your dynasty's agri- and forgeworlds to keep things from going completely belly-up (at least in Act 2). ===Worlds=== *'''Dargonus''': Throneworld of the von Valancia dynasty. *'''Footfall''': [[Star Wars|A wretched hive of scum and villainy]], Footfall squats at the entrance to The Maw, the sole gateway (aside from the [[Deathwatch (RPG)|Fifth Station of Passage]]) to the wider Imperium. Nominally ruled by Rogue Traders and administered by the Liege of Footfall in their name, in practice it is a constantly shifting nest of viperous gangs, criminal syndicates, Ecclesiarchal crusaders, and merchant combines who jockey for power and scarce resources amongst its asteroid stations. Since all the major game faction merchants are based on Footfall, it seems to be the in-game hub world even if it's actually located in the corner of the map and only has a few warp routes leading from it to other systems. It' a good idea to create ''stable'' Warp routs between Footfall and your colonies (at least the three primary ones). *'''Janus''': An agriworld founded in the Koronus Expanse by the von Valancia dynasty, Janus is a major supplier of foodstuffs to other settlements in the Expanse. Unfortunately, its system defences have been badly neglected and the world is currently interdicted by xenos raiders. *'''Kiava Gamma''': The core industrial world of the von Valancia dynasty, it is currently cut off from the rest of the Expanse. The Rogue Trader will need to find it before they can rebuild their dynasty's economic fortunes. ===NPC Factions=== *'''Cult of Saint Drusus''': Also known as Drusians. Established a mission in Footfall with the goal of spreading the faith in the Koronus Expanse. *'''Explorator Fleet''': Not explicitly named as the Thuleans, but a generic Explorator faction with a merchant on Footfall. *'''Kasballica Mission''': Criminal syndicate that controls the Cold Trade through The Maw, despite the lack of traffic through it for several years. *'''Fellowship of the Void''': Pirates of Koronus. ===Enemy Factions=== *'''Chaos''': Some Chaos faction targeted the Rogue Trader's predecessor and co-opted the dynasty's spymaster to that end. They were responsible for killing her and elevating the player to the rank of warrant holder. *'''Cult of the Final Dawn''': Some secret cult that brainwashes people and turns them into living servitors who use a blue and yellow sun as their symbol. They have a strong presence in Footfall's underworld. Suspected of Chaos taint, and the primary target of Interrogator Heinrix. *'''Dark Eldar''': Some Dark Eldar kabal stole a sun and doomed a star system while you were in it, contributing to the death of your predecessor. *'''Word Bearers''': Possibly involved with the two Chaos factions above.
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