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Rope Trick Bunker of Doom
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==Why is this a big deal== The spell creates a 3'x5' extradimensional space, centred on the rope, so it can be used to bypass thin doors and walls. The bigger use of this spell is to create impenetrable rest areas that require neither guards nor sleeping shifts, and which allow for parties to stop, prepare, and plan, even in the middle of an enemy's invincible doom fortress. The extradimensional space holds 8 people by default and lasts long enough for a full-night's sleep at 8th level (or 5th level with Extend Spell feat to use up a 3rd level spell slot), meaning the only difference between this and [http://www.d20srd.org/srd/spells/magesMagnificentMansion.htm Magnificent Mansion] is that this doesn't have butlers or food by default - and this is a ''2nd Level Spell''. And then there's ambushes. The spell is dismissable, players inside the extradimensional space can see out, and the minimum altitude of the window is only 5 feet up. The party could arrange themselves in battle formation inside the space (assuming there's somewhere to stand), wait for an enemy to come by, and then dismiss the spell and apparently drop out of thin air. For higher-level fun, a 5th-level wizard can cast ''shrink item'' on a fair-sized boulder (1700 pounds at minimum level, assuming a limestone boulder of just the right size) and cover a party of 5 with ''feather fall''. Now the hapless enemy finds several huge boulders dropping on their head from 30 feet up, followed by a squad of feather-falling adventurers.
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