Editing
Run & Gun
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Character Creation and Basics== Characters have the following traits: *Gunner die (Gd): This die is added to the attack die when using a gun of any sort. For simplicity sake, any non-melee weapon. This includes thrown weapons. The Gd is also used when providing cover fire. *Beater die (Bd): This die is added to the attack die when using any melee weapon. *Dodge: This number is subtracted from the attack roll of any enemy trying to attack you, for ranged or melee. Also used when taking a hit for an ally. *Drive: This number is subtracted from the attack roll of any enemy trying to attack you while you are controlling a moving vehicle, ranged or melee. Also used when taking a hit for an ally. *Hit Points (HP): Represents your ability to take damage, handle fatigue and even luck. Decreases as you are successfully attacked, and you are dying upon reaching 0. *Battle Points (BP): You are a step above the average person, the gods of the battlefield favor you. Using a BP can allow you to reroll attack or payload on an attack, or let you roll on a Fate table. *Friend Points (FP): You value your comrades in arms, and aid them with your actions, words and attitude. You can add FP to any roll you make to take a hit or provide cover fire for an ally (but only allies, not protected targets). You may spend a FP to give an ally a +1 to any roll. You may also use it to inspire a friend on in the face of death, represented by healing 1d10x10 of your allyβs hit points. You may only aid an ally with an FP once per turn, but you may aid as many allies each turn as you have FP. *Talent points: Talents add various bonuses and represent training and experience. Each cost talent points. Talent points are gained after a completed mission, and your number of talent points spent on talents represents your rank. *Rank: Equal to the number of talent points you have spent on talents. Every 15 talent points spent increases your level, which gives you more HP, BP, FP and allows you to select higher level talents. *Level: Represent how skilled you've become at the art of war and surviving. Labeled fodder, rookie, soldier, veteran, super soldier and legend, these normally act as a quick way to judge the powerscale of your game. Some games will start the PCs as rookies, others higher. Fodder should be reserved for rank and file no name troops, or noncombatants. '''Characters start with the following stats:''' Gd: d4<br/> Bd: d4<br/> Dodge: 0<br/> Drive: 0<br/> HP: 1 (fodder), 20 (rookie), 40 (soldier), 60 (veteran), 80 (super soldier), 100 (legend)<br/> BP: 0 (fodder), 1 (rookie), 2 (soldier), 4 (veteran), 7 (super soldier), 13 (legend)<br/> FP: 0 (fodder), 1 (rookie), 2 (soldier), 4 (veteran), 7 (super soldier), 13 (legend)<br/> Talent points: 1 (fodder), 15 (rookie), 30 (soldier), 45 (veteran), 60 (super soldier), 75 (legend)<br/> Rank: Equal to talent points spent.<br/> Most settings will assign a few starting talents and equipment.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information