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SA-8 Gecko
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==In Team Yankee== [[File:Gecko Stat Card.jpg|300px|left|thumb|Da Stats]] The latest anti-air platform of the Soviets serves as the option for a player fed up with enemy aircraft and wants the best missiles available. It may have the armour of a literal gecko (5+ tank save), but is one of the only Soviet units with thermal imaging: yes, the thing the Americans use. 5+ cross ensures that they will almost definitely breakdown when moving inside forests, so position them with care. The ideal position would be one that grants concealment without blocking LOS to aircraft (which gives them a +1 to hit): keeping them inside a forest the entire game is possible thanks to their 72" range if you prioritize safety over raw killing power. Unfortunately, this unit competes with far more efficient units like the Shilka and Gopher. In fact, you could take one unit of Gophers and one unit of Shilkas giving you 8 shots at 4+ FP and 24 shots at 5+ FP, compared to 12 shots at 3+ FP. A full unit of Geckos is undeniably strong, but the lack of armour can be a deal breaker for some: these things WILL die if hammered by artillery, machine guns or mean comments. The Gecko may not be the most ‘efficient’ Soviet AA unit, but it is guaranteed to mess up anything that flies for a premium price. The Poles and Soviets may purchase Geckos at 2 points per vehicle in a platoon of 2 or 4 Geckos as divisional air defence. The Czech Gecko platoon costs 3 points for a pair or 7 points for four vehicles. Now available in DDR flavor.
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