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== Why would I play this? == The system is designed for fast task resolution, including fast combat. The fights aren't slugfests to see who runs out of hitpoints first. The free rules are enough to get a generic game going, and there are metric shitloads of free scenarios and splatbooks being published. A fair chunk of the free stuff is actually meaty, not the usual "let the DM fill in the details" crap. It's a very easy system to 'pick up and go' with; many generic profiles for enemies, weapons, and vehicles can be tweaked very slightly on-the-fly to give them a unique feel and shoehorn them into the setting. This goes without saying as reducing the illusion of complexity, for those who are into that sort of thing, but the trade off is worth it for those looking for a more 'cinematic' game. People are converting so many settings to Savage Worlds. They won't be as detailed as [[GURPS]] splatbooks, but you probably don't need the level of detail that GURPS provides anyways.
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