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=Character Creation= You normally design a character as a first-year student, fresh from whatever life he was taken from. Be sure to decide what sort of life that is, what sort of a person your character is, and what the talent was that resulted in him being taken. Allocate Statistic points and your Mastery point in ways that reflect your character's studies and personality. ==Statistics== A year one character starts with 5 Statistics points. You distribute Statistic Points amongst your Statistics. Each Statistic must have at least 1 Statistic Point, and thus already has them before you spend your points. When you have allocated your Statistic points, multiply your Endurance and Will by 3. * Form - This represents how physically powerful you are. Dexterity, strength, speed, hand-eye coordination, this represents it all. * Essence - This represents how mentally powerful you are and your strength of will. * Endurance - This is how much physical damage you can endure. * Will - This is how much mental damage you can endure. ==Magic== You get 9 Magic Points, and spend your single Mastery Point in one of the four Magic Schools: Sorcery, Alchemy, Conjuration and Enchantment. The mastery point is an additional point of mitigation, and also makes it easier to cast a spell of that school perfectly, as explained under [[Scholomance#Spells]]. * Sorcery - Manipulation of Energy. * Alchemy - Manipulation of Matter. * Conjuration - Manipulation of the Supernatural. * Enchantment - Manipulation of the Mind. You get your amount of Essence back in Magic Points per sleep and one additional point per normal meal. For people with low Essence, Magic Point regenerating supplements are available around the School.
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