Editing
Sentinel
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Patterns== There are two common patterns of Sentinel: the Scout Sentinel and the Armored Sentinel, both with comparable, but different goals and three Forge World variants, the Drop Sentinel, Support Sentinel, and Sentinel powerlifter. ===Scout Sentinel=== [[File:IGSent.gif|200px|right|thumb|The common Mars Pattern Scout Sentinel. The vanilla of vanillas.]] The '''Scout Sentinel''' is outfitted with a number of devices and modifications to make it more adapt at scouting: gyro-stabilisers to navigate the most inhospitable of terrain, noise reducing modifications to avoid detection, and sensor and auspex systems to detect the enemy. It is rather vulnerable to small-arms fire due to its open crew compartment. Its pilots are presumably chosen by some combination of drawing straws, kicking those who somehow got into the Guard while having crippling social anxiety somewhere, and finding genuinely zealous mavericks or the poor suckers who wanted to get assigned to armor to avoid getting shot as infantry but overcompensated in insisting the opposite, because seriously, there were already fully-enclosed armored scout vehicles in World War 2 (which, on account of not having legs, also had a much lower silhouette than the Scout Sentinel would have...and the non-enclosed ones probably still had an easier time surviving because the driver didn't have to suss out ambushers ''alone''), who the fuck would be crazy enough to want to drive this thing when any infantryman with a grenade launcher loaded with frag rounds would be able to take you out or even infantryman with even more basic small arms standing on a tree or a hill...[[Derp|the kind of terrain the Sentinel is supposed to go in.]] Because of the aforementioned requisite suicidal bravery to function as a Scout Sentinel pilot, it logically follows that [[Catachan Jungle Fighters]] regiments would have waiting lists for the job. The Scout Sentinel can field a variety of weapons. Standard armament is the [[Multilaser]], which can be replaced with a [[Heavy Flamer|heavy flamer]], an [[Autogun|Autocannon]], a [[Missile_Launcher|Missile launcher]], or a [[Lascannon]]. Earlier versions could also field an [[Autogun|Assault Cannon]], but due to munitions problems this design has been abandoned. Alongside their armaments they can be given a variety of tools and equipment from smoke launchers, search lights and even [[Chain Weapon#Chainsaw|chainsaws]]. Funny thing about the sentinel chainsaws are that old chainsaws were mounted horizontally (hedge trimmer-style) and under the main body, which looked kinda goofy yet were practical in a sense. Newer sentinel chainsaws said "fuck that" and decided to go for the more [[Awesome]] chainsaw arms, which looked cooler and probably more maneuverable than those over-glorified hedge trimmers. Due to its ease in construction and its reliable nature, there are multiple patterns of Scout Sentinels, from the common '''Mars Pattern''' with its iconic open canopy, to the more heavily armored (But not too armored!) '''Cadia Pattern''', the '''Tallarn Pattern''' which has wider feet to prevent it from sinking and the more assault and jungle orientated Rambo-Sentinels that is the '''Catachan Pattern'''. On the tabletop, they are the squishier, slightly faster version of the Armoured Sentinel that can scout 9". Not usually considered very good. You can give them heavy flamers, but be prepared to wade through fire first, and infantry weapons CAN hurt these guys. Bolters will struggle to drop them, but nothing else will. Mass lasguns/s3, plasma, melta, shuriken, gauss, pulse weapons, ANY heavy weapon that isn't a heavy stubber. These guys will have a hard time getting that close, so choose your moment or expect them to be nothing but a distraction. With the other weapons, they can quickly get into a firing position with scout, and if necessary run away. Multilasers keep them cheap, and unlikely to draw much heavy firepower once the HK have fired. Hit them early then kite infantry if you have to. Giving them cannons essentially turns them into turrets and DO take hunter-killers as these are a cheap source of them. <gallery> Image:CadianSent.gif|Cadia Pattern Sentinel Image:TallarnS.jpg|Tallarn Pattern Sentinel Image:CatachanSentinel.gif|Catachan Pattern Sentinel File:CadiaStands ScoutSentinel Preview.jpg | New Scout Sentinel model from the Cadia Stands box </gallery> ===Armored Sentinel=== [[File:Sentinel.jpg|200px|thumb|right|An Armored Sentinel.]] Forgoing its stabilisers for recoil compensators and its detection systems for additional power cells and cooling systems, the '''Armored Sentinel''' can fire its weapons while charging at the enemy. The Armored Sentinel has a fully enclosed, heavily-armored canopy. Thus, its superior armor compared to the Scout Sentinel allows it to shrug off small-arms fire, and protects its pilot even if hit with a heavy weapon. The Armored Sentinel can carry the same weapons as the Scout Sentinel, with the addition of the [[Plasma|Plasma Cannon]]. Still retaining some of the Scout's movement capabilities, the Armored Sentinel is perfect for flanking the enemy and hunting enemy vehicles. Armored Sentinels are basically there if you want some mobility and better protection than your standard [[Heavy Weapons Squad]] for a hefty price. They are far better armed and armored than the Cadia Pattern Scout Sentinel, even though they look similar in appearance. Although the Scout Sentinels has an Autocannon, it lacks the overall penetration that a Plasma Cannon has and is not as fully enclosed as the Armored Sentinel. The most famous pattern of Armored Sentinels is the Armageddon Pattern Sentinel, originating on the world of [[Armageddon]] as tank hunters, in which the toxic and corrosive atmosphere makes it quite lethal to unprotected Sentinel Pilots. Crunchwise, despite the fluff stating it could fire on the move, in reality, it cannot mitigate the penalty for moving and shooting a heavy weapon (unless you're Tallarn), [[Rage|so the whole recoil compensators ended up being a lie.]] Unless they take flamers you're going to treat them like armoured turrets that can redeploy fast. With flamers and [[Chain Weapon#Chainsaw | the humble sentinel chainsaw]] they become quick, durable shock troops. As such, taking anything but the multilaser (plus hunter-killer) is recommended because a weak load-out is a waste of this unit's fair durability. Up to 3 T6 6W 3+ Save models are rather hard to bring down quickly. They have generalist armour, meaning they can be hurt by anything, but they don't really have hard counters. Anti-tank seems effective, but they'll usually waste a few overkill wounds, and sentinels have high wounds-for-cost for a vehicle so it doesn't scare them as much as other vehicles, but beware meltaguns and strong assault units if you take the flamers. Remember many vehicles took a hit to their firepower, so a group with las, plasma, or flame (with HKs) is nothing to scoff at. They could also be used as an alternative to Heavy Weapons Squads as unless armed with Mortars or other 'weak' weaponry they tend to die turn 1 as a result of the enemy prioritizing them. Armoured Sentinels have a potential to survive several Battle Cannon shots and don't degrade so your heavy weapons will be sticking around until the end of the game if used that way. <gallery> File:CadiaStands Armored Sentinel with Plasma Cannon.png|An Armored Sentinel from the Cadia Stands set </gallery> ===Drop Sentinel=== [[Image:Drop_Sentinel.jpg|200px|thumb|right|A Drop Sentinel AKA [[Anal Circumference|Surprise Buttsecks!]]]] A.K.A the [[Anal circumference|"Suprise Buttsecks Sentinel",]] drop sentinels are normal scout sentinels with [[Anal circumference|Deep Strike]] and the option to take a [[Multi-Melta]]. They come with heavy bolter as default but if you don't take meltas then you are doing it wrong. Unlike other patterns, Drop Sentinels are generally not used as scouts, instead filling the role of mobile heavy support for drop regiments that otherwise lack ground-based armored vehicles or heavy weapons. Drop Sentinels as such, are every [[Stormtrooper|Stormtroopers]] best friend, because what kind of sensible glory boys want to get into to a middle of a warzone without some fire support? Drop sentinels also get the [[Valkyrie|Sky Talon]] as a dedicated transport. For this purpose they have modifications made to their power plant and cab to allow it to fit inside a transport once its legs are folded away. This allows the Sky Talon to carry up to two Drop Sentinels with the average Valkyrie carrying up to one. Take that and rocket pods for 80 points valkyrie that does not take force organization slot. There was also the '''Jump Sentinel''', which was a variant of the Drop Sentinel equipped with Jump Packs. It is known to have been used by the Imperial Army during the [[Horus Heresy]]. In-game use drop sentinels to deep strike/grav chute behind enemy artillery/heavy vehicles and melt them [[Just as Planned|from behind]]. BS3 is going to piss in your cornflakes a lot though, since every shot has 50% chance to completely miss. Not a unit that you should consider building your strategies on. <gallery> JumpSent.jpg|Jump Sentinel </gallery> ===Support Sentinel=== [[File:Support_Sentinel.png|200px|right|thumb|Support Sentinel. The result of a three way between a Sentinel, a [[Whirlwind]] and a [[Manticore Launcher Tank|Manticore.]]]] Basically a [[Whirlwind]] on stilts or the unholy lovechild between a Manticore and a Scout Sentinel. As its name implies, this pattern is a heavily armed variation designed to stay behind to provide fire support rather than be up at the frontlines, acting as support units for armored companies, Sentinel companies and fire support for infantry regiments. It's typically armed with a [[Multiple Rocket Pod|rocket pod]] for anti-infantry work, or a [[Grenade Launcher#Grenade Launcher|grenade launcher]] capable of firing frag or krak grenades for mass groups of infantry or armored vehicles respectively. In addition, the Support Sentinel is equipped with an targeter mounted on a periscope and an armored screen to protect the pilot from rocket back-blast. Some Support Sentinels are even equipped with the features of a Drop Sentinel, allowing it to be dropped. Support Sentinels are uncommon and greatly valued by Imperial commanders lucky to have them under their fold. Support Sentinels are definitely the artillery of the Sentinel family and should be treated as such. If you want to have a very fast, cheap and light artillery, the Support Sentinel brings more bang for your buck. Its small size also makes it quite decent in fitting small or tight areas in which a normal Imperial artillery could not possibly fit as well as having enough armor to prevent it from collapsing like a wet cardboard that is prevalent within Imperial Guardsmen Heavy Mortar Teams. <gallery> MissileSentinel.jpg|Support Sentinel with Missile Pod </gallery> ===Sentinel Powerlifter=== [[Image:Sentpl.jpg|200px|right|thumb|Sentinel Powerlifter channeling Sigourney Weaver in a Power Loader.]] The Sentinel Power-lifter is a logistics platform and is equipped with [[Miscellaneous Weapons#Powerlifter|two large power claws]] that are used to grip and hold heavy objects like missiles and other ordnance and transport them short distances or lift them into place, usually are a common sight on airfields, space ship flight decks, and artillery positions. However, the power claws can be used as extremely effective melee weapons against enemy infantry should the power-lifter's unlucky pilot somehow find himself in the midst of combat. The 5th Edition ultimate troll machine. Take these things in squadron of 3 and throw them into [[TEQ|TEQ]]/[[MEQ|MEQ]]'s for lols since they can tie them up for remainder of game, or buttrape said MEQ's with sentinel's powerclaw attacks that strike at S8 AP2 A2. After 6th edition hit, Powerlifters main tactic got nerfed to hell since most MEQ's now carry grenades which can blow them up in an instant. Trying to shout, [https://www.youtube.com/watch?v=RDqTwSO1DDc "GET AWAY FROM HER YOU BITCH!"] is sometimes a recommended war cry used to channel one's inner role play and is mandatory when attacking any Tyranid Synapse creature as well as Broodlords and Patriarchs. Sentinel Powerlifters are the CQC capable cousins of the Sentinel family. Although its slow and awkward frame makes it incredibly poor and ill-suited for smaller and more nimble targets like [[Space Marines]]. Due to this, it is quite situational to use the Sentinel Powerlifter, and it is far more effective to just have the Catachan Sentinel which actually has range with its Flamer and Chainsaw. <gallery> File:Julien-Payen-Sentinel-Powerlifter-01.jpg| A Powerlifter for the [[Mechanicus]] as shown in [[Space Hulk: Deathwing]] File:Julien-Payen-Sentinel-Powerlifter-02.jpg| Ditto </gallery>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information