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==How it Worked== Back in the 4th Edition Imperial Guard codex, one option available to players was Regimental Doctrines. These could give a number of boons to your units, like new equipment, stat boosts, or even new special rules, albeit at the cost of losing access to different units. One of the more entertaining Regimental Doctrines was '''Hardened Fighters''', which could be given to Guard Infantry units or [[Sentinel]]s, at +15 points for the Infantry units and +10 for Sentinels. The doctrine was very simple: +1 to WS for infantry units and +1 to WS and Attacks for Sentinels. Presumably it was included to help reliably portray the [[Catachan Jungle Fighters]] now that their codex had rotated out. The tactic begins with giving the doctrine to a Sentinel and fitting it with a Heavy Flamer. For 50 points, you'd have a comparatively fragile (but fast) unit you could use to immediately charge into the fray against another player's forces. Because it was a relatively fragile vehicle, most wouldn't consider the thing a priority threat until they got in range. Some players, wanting to make them better as a distraction, made them more appealing targets by mounting Hunter-Killer Missiles, which cost only 5 points in this edition and gave them the ability to fire a one-off shot at targets of opportunity, or Extra Armor, to ensure they got where they needed to and cost the same price. Players who wanted the unit to be a bit more threatening and/or survivable could add a second squad member or a second solo Sentinel outfitted this way, and it ''still'' wouldn't likely break the bank in even the cheapest games.
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