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=Races= ==Humans== Humans are divided into three general ethnicities, but all are about the same. The ur-man is the first ethnicity, the people from which all mankind descended, tracing their lineage back to the titanspawn that sired the world, dusky-skinned and powerful. They can live in places that the rest of the world would consider uninhabitable, and indeed, they thrive there. The ice-men live to the north, the pale-skinned and fair-haired raiders; rumors claim that they inherited these traits from mingling with the elves in ancient times. Lastly, the westerners serve as a general melting pot for those that live across the blasted lands, the islands of Sattai, and the distant continents, tan of complexion, dark of hair, and smaller of build than their kin in the near world. Humans may be of any alignment, usually deferring to the most common alignments of their class. ==Elves== Rumors abound about the fate of the various elven peoples, of the black elves that lived beneath the crust, of the fair elves of light that were said to watch over the lands from the peaks of the distant continents. Now, there is but one race of elves left in this world; the winter elves, elemental spirits bound into the forms of flesh; they are literally the fury of the winter's storm given shape and soul. As such, they are not a race to be trifled with, calm, emotionless, and lethal. It is said that their nearly unnatural skill with a bow is due to being able to see how the winds blow from them to their targets, and that they actually manipulate the air about them when singing. No one knows if it is true; for their part, the elves remain silent. Elves are almost universally Metal in alignment, usually Power Metal or Glam Metal. Black Metal elves are usually necromancers, outcast from their own people. ==Dwarves== There are yet two races of dwarvenkind in the world, separate and distinct, and not on particularly good terms with each other. Magma dwarves - or "[[Dwarf Fortress|dorfs]]", if one was to transcribe their accent - are said to be insane by birth. Any race that can design an instrument as bizarre as the bagpipes must be a bit off in the head, and to use them for such rapid, twisting ballads... they are shorter than their cousins at about four feet in height, with blazing red hair and dark eyes. It is said that the magma dwarves do not fear fire in any form, for their skin is nearly impervious to heat; whether this is hyperbole or reality is generally unknown. The iron dwarves, by contrast, are taller and fairer, with pale skin, black hair, and shining yellow eyes. They are on generally friendly terms with the winter elves, a rare thing. While the magma dwarves are gregarious, the iron dwarves are restrained. While the magma dwarves live to the fullest and shower death upon their foes, the iron dwarves seek to prolong their own lives, obsessed with death. It is said that the true passion of an iron dwarf is immortality in all its forms. Magma dwarves are usually rock in alignment, while Iron dwarves are usually metal, favoring black metal. ==Munchkins== The smallest race of all the civilized folk, standing a good three feet tall on average, munchkins were once gnomes, halflings, hobbits, or a dozen other such races; now they are a single race, a race that controls... a single city. The City of Rain is a quiet place, a citadel struck by poverty and chill, a town where one must bundle up tighter than in the frozen north if he is to survive. It is a poor town, a town kept alive barely by industry, and a town that the munchkin strive to keep running. Most of the youth are disaffected nihilists, loathing their own existence, while the blue-collar workers that run the city, magewrights and engineers, are still quite proud of the place they grew up in. Munchkins are almost all of Rock alignment, ranging from arena rock to grunge/punk. ==Orcs== Shunned by most of the gods, only the most twisted patrons will have anything to do with the orcs. Considering the world to be fine without the influence of the gods, they seek to destroy every deity, claiming the only song they need is the one created by their own breaking of things. Huge and bestial, orcs are rarely a race to be trifled with; the only ones that can be trusted are those that have forsaken the ways of their kin and have embraced one of the deities. There are a handful of small orc tribes that have done so, mostly followers of Akkdekk - who call him by his orcish name, Teyente. Orcs are usually thrashmetal in alignment, while orcish renegades may be of any alignment; those that follow Akkdekk are arena rock. ==Hobs== Hobs are a race that is said to have been created from the nightmares of small children. This is their most horrible quality, and their saving grace - kids can think up some creepy shit, but none of it is really terrifying, and they're scared of some pretty stupid things, as well...if magma dwarves are insane, hobs are completely bonkers, with no fear, no restraint, and no remorse. At the same time, they have a sort of strange innocence - while they will split a man's head open on the battlefield, their reaction will be a sudden burst of glee, followed by a cry of "WHOA, COOL!" Older hobs lose this joy, replacing it with deep, impotent, pointless rage directed at everything and everyone - but it is a rage that is easy to manipulate, easy to direct, and incredibly shallow, so few pay it any mind unless a sword is backing it.
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