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==Standard Regiments== These regiments were made by the book, other than specific exceptions, and should be considered valid for normal Only War campaigns. ===The Tempestus Void Guard=== '''Homeworld:''' Fortress World <br> Characteristics: +3 Ballistic Skill, +3 Toughness<br> Skills: Common Lore (War, Imperium, Imperial Guard), Linguistics (Low Gothic)<br> Hated Enemy: Gain Hatred (Chaos), +10 WP test not to engage on sight<br> Combat Doctrine: Gain Nerves of Steel<br> Bred for War: +0 WP test to break IG Regulation<br> '''Commander:''' Melancholic <br> Talent: Air of Authority<br> '''Regiment Type:''' Guerilla Regiment <br> Characteristics: +3 Perception, -3 Fellowship<br> Skills: Stealth<br> Talent: Ambush<br> Kit: One Lascarbine + 4 Charge packs, 2 blind, 2 stun, 2 frag<br> '''Doctrine:''' Close Quarters Combat <br> Talent: Combat Master OR Double Team<br> Kit: Compact Mod on Lascarbine, 4 Additional Charge Packs, Light Carapace Armor<br> Special: Additional +10 BS at Point Blank Range<br> '''Drawback:''' Honour Bound <br> -10 WP test to avoid honour duel. If refused, -10 to all WP tests until end of session for bitching out '''Favored Weapons:''' Stingray Rifle, Naval Shotcannon '''Gear:''' Universal Standard Kit, Auspex, Emergency Ship Kit, Selenite Void Suit w/ Impellor, Mag Boots ===Xomulan Plague Militia=== '''Homeworld:''' Death World<br> Characteristics: +3 Perception, +3 Toughness<br> Skills: Survival<br> Fluency: Can speak, not read, Low Gothic<br> Hardened: Gain Resistance (Poison)<br> Wary of Outsiders: -10 in Formal Surroundings <br> Wounds: +2 <br> '''Commander:''' Sanguine <br> Talent: Die Hard <br> '''Regiment Type:''' Hunter Killer Regiment<br> Characteristics: +3 Ballistic Skill, -3 Strength <br> Skills: Operate (Surface) <br> Talent: Resistance (Fear) <br> Kit: One Hellhound (Bane Wolf once the rules come out) <br> '''Doctrine:''' Survivalists <br> Aptitude: Agility <br> Favored Terrain: Shitty Places Full Of Toxins <br> Reroll failed Survival and Navigate (Surface) tests in Favored Terrain <br> '''Favored Weapons:''' Iron-Eater Grenades, Grenade Launcher '''Gear:''' Universal Standard Kit, Voss Nightfire Flamer, Survival Suit, Lamp Pack ===Koganusan Taghmata Omnissiah Maniple=== '''Homeworld:''' "The Lathe Worlds"<br> Characteristics: +3 Intelligence, +3 Ballistic Skill<br> Skills: Common Lore (Admech, Tech) Linguistics (Low Gothic, Tech Lingua), Logic, Tech Use +10<br> The True Flesh: Gain Mechanicus Implants Trait<br> Isolated by Machines: -10 Fel vs non-Forge World and Non-Admech<br> Soldiers of the Omnissiah: Cannot select Commissar, Priest, Ogryn, Ratling, Psyker, or Stormtrooper specialties unless via Mixed Regiment. May select Techpriest or Guardsmen only. All characters count as both Guardsmen AND Tech-priests for prereqs, regardless of specialty.<br> Wounds: As normal <br> '''Commander:''' Fixed<br> Skill: Command<br> '''Regiment Type:''' Armoured Regiment<br> Characteristics: +3 Intelligence, -3 Weapon Skill<br> Skills: Operate (Surface)<br> Talent: Technical Knock <br> Gear: One Leman Russ or Krios Battle Tank (or variants), one anointed maintenance toolkit per player character<br> '''Training Doctrine:''' Defenders of the Omnissiah<br> Starting Aptitude: Tech '''Special Equipment Doctrine:''' Cyber-Enhanced<br> Starting Gear: Two Common-Quality Cybernetics, or One Good-Quality Cybernetic '''Drawback:''' Iconoclasts<br> In the Shadow of the Ecclesiarchy's Light: -10 to interaction with Ecclesiarchy, Priest PCs are at -10 to interaction with regiment '''Favored Weapons:''' Phased Plasma Rifle, Integrated Lathe-Lasrifle '''Gear:''' Universal Standard Kit, Crimson Armor, Integrated Lathe-Lasrifle '''Krios Battle Tank'''<br> Maniples of the Taghmata Omnissiah go to war bearing ancient patterns of tank far more advanced than the common tanks available to the Guard. These tanks, provided durability by internal energy fields rather than heavy armor, mount devastating weapons and relics of the Age of Strife. By replacing the Lightning Cannon on a Krios Battle Tank, the heavier and rarer Krios Venator is formed. Type: Tracked Vehicle<br> Tactical Speed: 12m<br> Cruising Speed: 35kph<br> Maneuverability: -10<br> Structural Integrity: 50<br> Size: Massive<br> Armour: Front 36, Side 30,Rear 25<br> Vehicle Traits: Enhanced Motive Systems, Enclosed, Extremely Volatile, Tracked Vehicle<br> Vehicle Upgrades: Searchlight, Flare Shield, Blessed Autosimulacra<br> Crew: One Commander<br> Carrying Capacity: None<br> '''Krios Weapons'''<br> Lightning Cannon<br> Vehicle, 300m, S/-/-, 3d10+8E, Pen 8, Mag 30, Rld 4 Full, Tearing, Razor Sharp, Blast(6) '''Krios Venator Weapons'''<br> Pulsar Fusil<br> Vehicle, 100m, S/4/-, 5d10+10E, Pen 10, Mag 80, Rld 5 Full '''Krios Upgrades'''<br> Blessed Autosimulacra: At the end of every turn the vehicle is still alive, roll 1d10. On a 10, the vehicle regains 1d10 Hull Points.<br> Flare Shield: Enemy ranged attacks against the vehicle roll one less damage die for damage. Enemy shooting attacks with the Blast or Spray rule are reduced by a further damage die. For example, a Lascannon shot against a Krios would be reduced from 5d10+10 Pen 10 to 4d10+10 Pen 10. This has no effect on attacks made in melee, point blank explosives such as melta bombs, or extremely powerful destroyer weapons such as the Volcano Cannon. ===New Krieg Blackwatch=== The New Krieg Blackwatch are best represented by their parent regiment, the Death Korps of Krieg, in Only War Core. ===Orvanian Planetary Assault Legion=== '''Homeworld:''' Hive World <br> Characteristics: +3 Agility, +3 Perception<br> Skills: Common Lore (Imperium) Linguistics (Low Gothic), Deceive<br> Accustomed to Crowds: Crowds not difficult terrain, no Agility penalty to trip in crowds<br> Hivebound: -10 Survival outside<br> Urban Violence: Gain Heightened Senses (Hearing) or Unremarkable<br> Wounds: -1<br> '''Commander:''' Bilious<br> Talent: Paranoia<br> '''Regiment Type:''' Drop Troops<br> Characteristics: +3 Agility, -3 Fellowship<br> Skills: Operate Aeronautica<br> Talent: Catfall<br> Kit: 1 Lascarbine and 4 Charge Packs, Guard Flak Armour, Respirator, Grav Chute, 2 Smoke, 2 Frag<br> '''Doctrine:''' Die-Hards<br> Aptitude: Toughness<br> '''Favored Weapons:''' Spectre Assault Device, Assault Stubber <br> '''Gear:''' Universal Standard Kit, Spectre Assault Device, Microbead, Grapnel, Chrono<br> ===Orvanian Irregular=== '''Homeworld:''' Hive World <br> Characteristics: +3 Agility, +3 Perception<br> Skills: Common Lore (Imperium) Linguistics (Low Gothic), Deceive<br> Accustomed to Crowds: Crowds not difficult terrain, no Agility penalty to trip in crowds<br> Hivebound: -10 Survival outside<br> Urban Violence: Gain Heightened Senses (Hearing) or Unremarkable<br> Wounds: -1<br> '''Commander:''' Bilious<br> Talent: Paranoia<br> '''Regiment Type:''' Light Infantry <br> Characteristics: +3 Agility, -3 Toughness<br> Skills: Navigate (Surface)<br> Trait: Sprint<br> Kit: Lascarbine and 4 Charge Packs, Flak vest and Helmet, 2 Frag, 2 Smoke<br> '''Doctrine 1:''' Scavengers<br> +10 to Logistics, eaten by Commissars if dubs on Logistics test<br> '''Doctrine 2:''' Close Order Drill Talent: Combat Formation OR Double Team '''Favored Weapons:''' Spectre Assault Device, Assault Stubber '''Gear:''' Universal Standard Kit, Spectre Assault Device, Microbead, Grapnel, Chrono ===Deleator Clansmen=== '''Homeworld:''' Feudal World<br> Characteristics: +3 Strength, +3 Toughness<br> Skills: Athletics, Common Lore (War)<br> Fluency: Can speak, not write, Low Gothic<br> Fealty: Gain Double Team OR Duelist<br> Suspicious of Machine Spirits: Suffer -10 to Common Lore (Tech), Medicae, Tech Use unless Trained<br> Wounds: +1<br> '''Commander:''' Choleric<br> Talents: Rapid Reaction<br> '''Regiment Type:''' Line Infantry<br> Characteristics: +3 Strength, -3 Intelligence<br> Skills: Athletics<br> Talent: Rapid Reload<br> Kit: 1 M36 Lasgun, 4 Charge Packs<br> 1 Suit of Guard Flak<br> 2 Frag, 2 Krak<br> '''Doctrine 1:''' Warrior Weapons<br> Replace Lasgun with Axe, Laspistol w/ 2 Charge Packs<br> '''Doctrine 2:''' Cavalry Mounts<br> Kit: Snow Moose Mount, 1 Saddle, Saddle Blanket, Bit/Bridle, 2 Saddle Bags, Mount Foods<br> '''Drawback:''' Cult of Chivalry<br> -10 WP tests to use Deceive Skill<br> -10 to Scrutiny opposing Deceive Skill<br> '''Favored Weapons:''' Chain Axe, Mono Composite Bow<br> '''Gear:''' Universal Standard Kit, Advanced Medkit, Grapnel, Scarce Item (Combat Shield, Non-Primitive) '''Mount:''' Deleator Snow Moose<br> WS 40 BS01 S50 T50 Ag30 INT10 PER25 WP20 FEL10<br> Mount Skills: Awareness, Survival, Dodge (1)<br> Mount Talents: Crushing Blow (1)<br> Mount Traits: Bestial, Size 5, Natural Weapons, Bred For War (1), Brutal Charge 3 (1), Deadly Natural Weapons (1), Quadruped (1), Irritable (1)<br> Special: Toxic 2 (2), Breath Weapon (3)<br> Weapons: Poison Stinger (1d10+7 Pen 0, Toxic 2), Breath Weapon (1d10+2I Pen 0, Spray) ===Qadeshi Outriders=== '''Homeworld:''' Frontier World<br> Characteristics: +3 BS, +3 AG<br> Skills: Awareness, Linguistics (LG), Navigate Surface, Survival<br> Talent: Quick Draw<br> Independent Operations: Comrade Cohesion 15m <br> Distrustful of Authority: -20 Penalty to Unfamiliar People <br> '''Commander:''' Mavericks<br> Talent: Resistance (Fear)<br> '''Regiment Type:''' Carbine Cavalry '''(CUSTOM)'''<br> Characteristics: +3 BS, -3WS<br> Skills: Survival<br> Talent: Catfall<br> Standard Kit: 1 Lever-Action Lasrifle, 4 Magazines, 1 Las-Revolver, 4 Charge-Cylinders, Flak Jacket and Helmet, 1 Wild Mustang Riding Horse, 1 Saddle, 2 Saddlebags, 1 Riding Tack '''Doctrine:''' Sharpshooters <br> Aptitude: Ballistic Skill <br> Talent: Deadeye Shot <br> '''Drawback:''' The Few<br> Penalty: -20/+10 Logistics Test to acquire new Comrade. This does NOT affect Mounts.<br> '''Gear:''' Universal Standard Kit, Targeter, Microbead, Chrono, Grapnel Lasso, Medkit '''SPECIAL WEAPONRY'''<br> Las-Revolver<br> Pistol, 30m, S/2/-, 1d10+4E, Pen 2, Mag 6, Rld Full, Tearing, LVS, Scarce<br> Pattern Positive: Crippling Munitions<br> Pattern Negative: Rare Model<br> Lever-Action Las-Rifle<br> Basic, 80m, S/2/-, 1d10+5E, Pen 2, Mag 15, Rld 2Full, Reliable, LVS, Rare<br> Pattern Positive: High Impact, Incredibly Lethal<br> Pattern Negative: Rare Model<br> '''Mount:''' Wild Mustang<br> WS 25 BS 01 S45 T40 AG50 INT10 PER25 WP30 FEL10<br> Mount Skills:Awareness, Survival, Dodge, Athletics<br> Mount Talents: Hard Target, Sprint<br> Mount Traits: Bestial, Size 5, Natural Weapons, Bred for War, Quadruped, Loyal, Sturdy, Terrain Master, Unnatural Agility 2<br> Wounds: 14<br>
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