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=Crane Shen= The Crane shen's combat style emphasizes agility and defensive fighting, combining swift dodges and parries, evasive footwork and powerful jumps with high kicks, wide arcing punches, and "crane's beak" hand-thrusts. The style is very popular with [[elf|elves]], thanks to its combination of graceful movements and dramatic, beautiful stances. In Hybrid Form, a Crane shen gains +2 Dexterity and can Fly with Good Manueverability at a speed equal to 1/2 their land speed. '''Additional Requirements:''' Combat Expertise, Dodge, Balance 5 ranks, Jump 5 ranks. '''Additional Class Skills:''' Bluff '''1st Shen Ability - Gather The Blossoms (Ex):''' You gain Deflect Arrows as a bonus feat. When in hybrid form, you can also deflect Magic Missile, Melf's Acid Arrow, and any Ray spell of 2nd level or lower. '''2nd Shen Ability - Defensive Mastery (Ex):''' You gain a +2 Armor Class when fighting defensively, using Combat Expertise or using the total defense option, which stacks with the normal AC boost from using the relevant option. '''3rd Shen Ability - Wuxia (Ex):''' You get a +10 competence bonus on Jump checks and always count as having made a jump with a running start. '''4th Shen Ability - Slay the Ape (Su):''' Once per day per 2 shen levels, as a full attack action, you can make a single attack at your highest attack bonus. If this hits, the target must pass a Fortitude save (DC 10 + damage dealt) or be blinded, even if wearing armor or using a supernatural sense like blindsight or tremorsense. '''5th Shen Ability - Crane Dances in the Shallows (Su):''' You can move and stand on top of water or any other liquid medium as if it were solid ground for a total of 2 rounds per crane shen level each day. This doesn't protect you from damage if you try to walk or stand on acid or lava or whatever, but you do get a +4 bonus to any saving throws this prompts.
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