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==Basics of Gameplay== Okay, you have a record sheet for each ship. That sheet tells you everything you need to know about it. As the ship takes damage, you mark off how much damage in the damage grid. Damage is determined by weapon damage vs ship armor. You can score critical rolls, which do critical damage which then do more damage. Turns are simple, you shoot torpedoes, move then you fire everything else. After all of that, you ''then'' resolve whether or not the torpedoes hit and then subsequently fire missiles, if you have any. Boom, next turn. Typically, in most wargames, you roll to see if you hit ''then'' you roll again to see if it did damage. Rolling ''twice'' for '''one''' attack was deemed too much by [[Iron Crown Enterprises|I.C.E.]] So they made the die roll for the attack ''also'' determine how much damage it did. Basically, you "read," the dice result in two different manners. For hitting, you add all the numbers up. But for damage? Well... Each weapon has a specific "Damage" category. These categories are: Low, Medium, High, All, Allx2, 10/8/6 and Highx2/. So an example would be if a weapon was "Low" and you managed to hit a target with it, the damage would ONLY be the lowest numbers on the dice roll. ie, if it was 2d6 and you rolled a '3' and a '5' you would only count the '3'. As you can tell, weapons with the type "All" or "Allx2" are [[rape|fucking insane]].
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