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=Playing Silt Runners= As a fairly underpowered and not-evil humanoid race, it should be no surprise that silt runners ended up getting converted into a playable race by [[Dark Sun]] fans in the Complete Book of Athasian Humanoids for [[Advanced Dungeons & Dragons]] 2e and in Terrors of Athas for [[Dungeons & Dragons 3rd Edition]]. The Complete Book of Athasian Humanoids presents them with this profile: ::Ability Score Minimum/Maximum: Strength 5/20, Dexterity 12/20, Constitution 8/20, Intelligence 5/15, Wisdom 5/20, Charisma 5/17 ::Ability Score Adjustments: +4 Dexterity, -2 Intelligence, -2 Charisma (note: increase Cha by +2 when dealing with NPCs of the same race) ::Racial Class/Level Limits: [[Fighter]] 14, [[Gladiator]] 12, [[CLeric]] 10, [[Thief]] 16, [[Psion]]icist Unlimited :::Racial Thieving Skill Adjustments: Pick Pockets +10%, Open Locks -5%, Find/Remove Traps +5%, Move Silently +15%, Hide in Shadows +10%, Climb Walls -10%, Read Languages -5%, Detect Magic -10%, Detect Illusion -10%, Forge Documents -10%, Bribe Officials -10%, Dig Tunnels +10%, Escape Bonds +5% ::Natural Armor Class: 7 ::Movement: 48 - this decreases by -1 per 2.5 pounds of equipment carried, down to a minimum of Movement 24. Standard encumberane rules also apply, with the worst movement rate being used. ::Silt Sprint: If a silt runner sprints fast enough to rise its movement beyond 150, it can run over silt. However, each round spent running on silt requires a successful Save vs. Death; failure causes the silt runner to fatally slow down and immediately sink under the silt. ::Natural Weapons: A silt runner can attack three times per round, twice with a 1d3 Claw and once with a 1d6 Bite. ::Charging Ambush: If a silt runner ambushes victims by charging from concealment, its victims take a -3 penalty to their Surprise rolls. ::Roleplaying Disadvantage: Nobody likes silt runners due to their notorious penchant for banditry and cannibalism. [[Elves]] consider them blood enemies. [[Thri-Kreen]] think of them as a delicacy. Terrors of Athas, on the other hand, gives them this profile: ::Ability Score Modifiers: -4 Strength, -4 Intelligence ::Size: Small ::Space/Reach: 5ft/5ft ::Speed: 30ft ::Darkvision 60 feet ::Weapon Proficiency: All Simple Weapons, Silt Runner Natural Weapons. ::+2 Natural Armor Bonus ::+4 racial bonus on Balance checks. ::Natural Weapons: 2 Claws (1d4), 1 Bite (1d4). ::Silt Run (Ex): A silt runner moving at running speed can move across up to 60ft of silt without breaking the surface. ::Automatic Languages: Silt Runner. Bonus Languages: None ::[[Favored Class]]: [[Rogue]] ::[[Level Adjustment]]: +0 [[Category: Dark Sun]] [[Category: Monsters]]
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