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Skaven Clan Creation Tables
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==Clan’s Environment== ''' {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | Where does the clan call home?(d100) |- ! 1-20: Under a human city. | This clan lives under a large population of humans. Their waste and occasional lost pets or children make for decent food, but special care has to be taken if they want to remain undiscovered. Well, ''if'' they want to remain undiscovered. |- ! 21-30: A wasteland. | This clan has adapted to live where nobody else can or will. Whether this is a recently ruined land or it was always this way, now it serves as the clan's base of operations. |- ! 31-40: Deep in the skaven's tunnel system. | This clan never really ventured too far away from the tunnels connecting the underworld, and because of that managed to secure some prime turf. They may enter in contact with other skaven more frequently than they'd like, but the safety of the dark cannot be overstated. |- ! 41-55: On a river. | Like a colony of beavers, this clan has found their home in a river, turning the previously pristine waters into a dumping ground for skaven disease and filth. The river's fauna and flora might be dead after the rats arrived, but that just means they have more space for themselves. |- ! 56-60: In a desert. | This clan has found itself living in the emptiness of a desert. Whether cold or hot, the poor land means they won't have to compete with many for the scarce resources, but that just means that any living being actually living there will fight to the death like cornered rats. |- ! 61-65 Mountain. | This skaven clan got lost digging and ended up in the middle of a mountain range. Instead of going back, they decided to set up shop there. The high altitude and rugged terrain means many defensive positions and devious traps to be used against the many possible (and in a Skaven's mind definite) threats lurking on all sides. but don't expect to find many flora to feast upon. |- ! 66-70: The dire swamps. | A marsh full of mud, disease and mosquitoes might not be an attractive prospect for many, but it beats dealing with any other neighbors. From time to time some clanrat or slave gets sucked into the depths of a mudpit, but what is life without a little risk? |- ! 71-75 On a coastline. | The smell of salt and a fresh breeze has attracted this clan to the edge of the sea. From this position they can access to the richness of the ocean and the occasional lost ship following the coastline searching for the closest dock. Be careful, though, as the coast is always plenty full of people, and big storms might be more dangerous than most foes. |- ! 76-80: In an abandoned or overrun dwarven hold. | The bearded men have long ago left this place, and the darkness, sturdy construction, and daily reminder of another's downfall makes this den a dream for a Skaven clan. This place offers great possibilities, but be careful, as the dwarves don't abandon their homes without reason... |- ! 81-85 In the rubble of a human city that was swept under the vermintide | The man-things were not as tough as initially thought, and now their city is for the taking. Plenty of resources to scavenge and the occasional slave to eat or work to death. |- ! 86-90 Under an elf forest. | Somehow, this clan has managed to create their homes hidden from the vigilant gaze of the elves. Now they have to keep the elf-things from discovering them, or just drive them away from the woods. |- ! 91-95 The Chaos wastes. | Few places in this world are as scary and dangerous as the Chaos Wastes, but rats have to make do with what they can. The corrupting effect of the land doesn't really affect the lifestyle of the skaven, and there's the possibility of plenty of warpstone. That is, of course, if they can keep the warped man-things away. |- ! 96-99: Lustria. | The lizards and the rats have been enemies for many centuries, and this clan keeps the fighting close to the coldblooded ones. There are plenty of opportunities in the jungle, but one must be wary of the ferocious jungle beasts, cunning skink hunters, and the all-seeing gaze of the lizard-things toad masters. Plenty of gold though, and that can be useful to trade with whoever makes the mistake of dealing with Skaven. |- ! 100: Skavenblight. | This clan has achieved the incredible after surviving the mad game of thrones that is Skavenblight's politics. From here the clan possesses disproportionate influence to and attention from all other skaven in the world. |- |}
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