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== On the tabletop == [[File:Skull_Cannon_GW.jpg|250px|right|thumb|The GW photo]] ===Fantasy=== The Skull Cannon is very mobile for a war machine, because it can move and still shoot. And because these are Flaming Attacks (the blazing skull things, remember), it's particularly good against big regenerating Monsters or Treemen. Very good, particularly for Chaos, that has very little in the way of shooting, and Khorne, that has basically none. ===Age of Sigmar=== Here is where this contraption is truly a thing of Khorne: the cannon WANTS to go to melee, because if it kills something with his chariot mouth (some like a 40-50% chance of it happening) it can make an extra shot right there and then. And you can even shoot a different unit that the one you're fighting, madness, I tell you! And with 7 wounds and 4+ save the Cannon can take some abuse, too, so it isn't shy of combat. Unless you need it to kill some inaccesible crucial unit, guide it to the biggest blob you can see, because it also gets +1 to hit with its shoot against units with 10+ minis. Dangerous and versatile, it won't let you down if you use your head with it (wink wink). ===40k=== Rules-wise, the Skull Cannon is an open-topped Chariot [[Derp|with a transport capacity of 0]], BS 5, 3 HP and AV 12/12/10. It has the usual Daemon of Khorne and Deep Strike rules, and Gorefeast and a Skull Cannon. [[Awesome|All of this for the cost of a Maulerfiend]]. The Gorefeast rule means that when the chariot inflicts 1 or more unsaved wounds with its Hammer of Wrath hits, roll a d6. On a 4+, it regains 1 Hull Point. The Skull Cannon itself has 36 inch range, S8, AP5, Heavy 1, Dreadskulls, Ignores Cover and is a Large Blast. The Dreadskulls rule is fantastic, and essential for basically any infantryspam Khorne armies. It reads: "Place a marker on each unit that takes one or more hits from this weapon. Any friendly Daemon unit that charges a unit so marked does not suffer the Initiative penalty when charging through difficult terrain." Remember how one of the main flaws of Khornate daemons was lack of assault grenades [[Warp Talons|on a]] [[Mutilators|dedicated]] [[Bloodletter|assault]] [[Derp|unit]]? Yeah, that problem's solved. {{Template:Chaos-Daemons}} [[Category: Age of Sigmar]] [[Category: Blades of Khorne]] [[Category:Vehicles]]
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