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==Making Spellthieves Work== As mentioned Spellthief is a bit of a one-trick pony, but it isn't an [[Truenamer|absolutely terrible]] class. If the campaign is ''very'' magic focused (emphasis on very), then the Spellthief ''can'' be a decent and somewhat satisfying choice for a PC. The Spellthief class is one that works well right up to 20th level, with some of the best abilities coming later in its career. In other situations where magical opponents are not so prevalent then it might have been better to play a Rogue, or if the player is dead set on playing a casting Rogue, then a [[Rogue#Psychic Rogue|Psychic Rogue]], [[Beguiler]], [[Rogue#Assassin|Avenger]], [[Arcane Trickster]], or even a [[Prestige Class#Chameleon|Chameleon]] instead. ''No'' other class, prestige or otherwise has the Steal Spell ability that synergises with the Spellthief, (yeah Ur-Priests can steal spell-like abilities, but whatever) therefore Multi-classing out of the class means that you'll likely lose the ability to absorb incoming spells, and will heavily reduce your ability to steal high level spells from willing/unwilling targets. Therefore someone insistent on playing a Spellthief should focus on feats that improve their sneak attack, stealth ability or overall mobility, making them more likely to use their class feature. You can also select spells that work well with sneak attack, for example Golem Strike is a spell that lets you sneak attack constructs (which sadly on its own only lasts for one turn). That said... it makes a nice filler level for players wanting to introduce a magical element to their own abilities. The low level class features work no matter what the power level of your group is, as level-0 or level-1 spells will remain fairly common while sneak attack and trapfinding stack with class abilities elsewhere so is good for Rogues waiting to qualify for their own Prestige Classes or basically just anyone who wants to introduce a bit of Rogue-like skill and magical mischief into their own character without having to hinder their progression ''too much''.
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