Editing
Spirit Folk
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==AD&D 1e== [[File:Spirit folk MC6.png|right|300px]] ''Universal Traits:'' ::Ability Score Minimums: Strength 6, Dexterity 12, Constitution 6, Intelligence 12, Wisdom 9, Charisma 14 ::Ability Score Maximums: Strength 18, Dexterity 18, Constitution 14, Intelligence 18, Wisdom 18, Charisma 18 ::Class & Level Limits: [[Samurai]] 12, Kensai 9, Bushi Unlimited, [[Monk]] 17 ::Infravision 120 feet '''Bamboo Spirit Folk:''' ::75% chance to recognize & identify normal plants. ::50% chance to recognize & identify normal animals. ::Leave no trail when moving alone & on foot through woodland, forest and grassland. ::When traveling in a group, tracking attempts suffer a -20% (-4 on a D20) to follow the group. ::When in woods & forest, can Hide in Shadows with a 75% skill rate. ::Know the language of 1 type of forest animal per level. ::+1 bonus to all saving throws vs. spells, rods, staves, wands and misc magical items that involve the elements of earth or wood. ::Sacred Grove: A Bamboo Spirit Folk's essence is tied to a specific grove of bamboo deep in a specific forest. Entering this grove will instantly heal the spirit folk of all their wounds and diseases. Damage to the grove is inflicted upon the spirit folk, and they die if it is destroyed. This grove cannot be moved or changed through, for example, transplanting shoots elsewhere. '''River Spirit Folk:''' ::Can breathe fresh water as if it were air. ::Swim speed equal to normal movement rate. ::When swimming, all items they carry remain perfectly dry. ::Once per day, can cast Lower Water (10 feet) for 5 rounds on a river or stream. ::+1 bonus on all saving throws versus spells, rods, staves, wands and misc magical items involving the element of water. ::-1 penalty to all saving throws vs. fire-based atacks. ::Can speak with fish. ::River of Life: A River Spirit Folk's essence is tied to a single river so long as it flows in its natural banks. Bathing in this river will cure the spirit folk of all injuries and diseases. If it afflicted by drought, the spirit folk's ability scores and maximum hit points will decrease. If it floods, the spirit folk will become wild and uncontrollable. If it targeted with engineering changes, like a dam, then the spirit folk will weaken and ultimately die unless they can restore the damage. '''Sea Spirit Folk:''' ::Can breathe salt water as if it were air. ::Swim speed equal to normal movement rate. ::When swimming, all items they carry remain perfectly dry. ::Once per day, can attempt to predict the weather for the next 24 hours, with a 75% chance of success. ::+1 bonus on all saving throws vs. fire-based attacks. ::Once per year, can ask a single direct favor from the sea and have it granted, such as conjuring desired weather, the recovery of a particular item from the bottom of the ocea, etc. ::If Honor rises to 85, the Lord of the Sea will grant a single free gift of recognition to the spirit folk. Examples of such a gift include a valuable treasure, a special service, or an ocean-related magic item, such as a Pearl of Rising Tide.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information