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==System== The author has very graciously released the entire Sixtacular system under an open game license, which shows his talent extends to borrowing things from [[Wizards of the Coast|Wizards]] as well as [[West End Games]]. It's just the proto-D6 System ruleset from Ghostbusters RPG, but with a few changes cribbed from GBI. ''Muscles'' and ''Moves'' have become ''Action''. ''Brains'' and ''Cool'' still exist, but the fourth stat ''Contact'' incorporates elements that ''Cool'' and ''Moves'' used to cover. In case you were thinking this meant Mr Cluney had made a bold, original decision in game design, you might want to note that the fourth stat in ''[[InSpectres]]'' is also called ''Contact'', and is functionally identical. You still assign 12 points, between 1 and 5 to these. Talents add 3 extra dice just like with the original. However, new to ''Spooktacular'' is the Archetype mechanic, which gives you 6 (or 12, if you want weirder ones) mini-splats to give your character something cool to do, generally spend <strike>Brownie</strike> Awesome Points on. Equipment rules in Sixtacular are nonexistent: the best the rules can offer is "figure it out yourself, lol." The Spooktacular rules themselves handle this a little better, but it's very minimal, with every character getting a <s>Proton Pack</s> Etheric Ray Thrower plus two more choices from the list of important gear, and the group as a whole getting a Ghost Trap. Much like the first ''[[Ghostbusters RPG]]'' the rules mention that Equipment Cards are a good rules-lite choice to handle encumbrance, then it completely fails to provide them even in the PDF.
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