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= Unit Creation = Description: This does nothing. It's required though so you might as well have some awesome fluff for your cannon fodder. '''Stats''' Damage: How much damage a unit does. Defaults to 0. Costs 1 point to increase. Range: The number of squares away a unit can attack. Defaults to 0. Costs 1 point to increase. Armor: How much damage a unit resists. If a unit that does three damage attacks a unit with two armor, it does one damage. If a unit that does three damage attacks a unit with three or more armor, it does no damage. Defaults to 0. Costs 1 point to increase. A unit cannot have a higher Armor stat than its Health stat. Move: How many squares a unit can travel per turn. Defaults to 0. Costs 1 point to increase. Health: How much damage a unit can take before dying. Defaults to 5. Can't be raised here. '''Special Abilities''' Big: This ability increases the number of squares the unit takes up by one for each level. Units get five bonus Health for each square they take up beyond their original one. Squares can be arranged any way you like upon character creation, as long as they all connect, but are permanently in that configuration. 5 points per level. Ridable: This allows non-ridable units to move on top of the ridable unit as it's move for that turn. Riding units will be moved with the ridable unit. If it is their turn, riding units can dismount and move their normal number of squares, attack, or both. Riding units cannot be attacked. Ridable units must have enough squares to actually fit all of the units they carry. Figure out what squares your ridable unit covers - you must be able to fit all riding units on those squares with no overlap. Costs 5 points. Defender: This ability gives the unit control over the squares adjacent to it. Enemy units that move into these squares end their movement, no matter how many squares they would normally be allowed to move. They can still attack. Additional levels give the unit control of an additional ring of adjacent squares. 5 points per level. Healer: This ability lets a unit heal an adjacent friendly unit for one Health per level as its attack move. A unit cannot heal units that are currently riding in it, and vice versa. 5 points per level. Armor Piercer: This ability lets a unit do one point of damage that ignores all armor per level. It cannot allow a unit to do more than its usual max damage. 3 points per level. AoE: Each level of this lets a unit attack an additional square on its turn. AoE squares must be arranged in the same way as extra squares of bought with Big - that is, they must be arranged in advance, and they must all connect. They can be rotated by 90 degree intervals in play, however. No square of an AoE attack may extend beyond a units range. AoE attacks damage friendly units. Costs 2 * Range per level. Suicide Bomb: Does it's damage to all friendly and enemy units on it's square and adjacent squares upon death. Units with Suicide Bomb can die intentionally. If they have an AoE, they can use it on themselves (resulting in two attacks on their turn, since their death triggers the second attack). If a Suicide Bomb unit has an AoE that covers more than the surrounding eight squares, it triggers instead of the default suicide bomb attack. 5 points. Boarder: This ability allows a unit to board enemy vehicles on its turn to move. Once a Boarder unit is on a vehicle, it may attack the vehicle or enemy units riding it. If the vehicle moves, the Boarder is moved with it as if it is riding on it legitimately. The vehicle and the riders may attack the Boarder as well. 20 points. Anti-air: unit is now capable of attacking flying (see below) units. 15 points. Flying: This unit is now immune to terrain effects, and any attack that does not come from another flying unit, or a unit with anti-air. 25 points. Rapid fire: This unit can now attack 1 additional time every turn a level, maximum 5. 5 points a level. All finished units are required to cost a minimum of one point. '''Models''' Use your image editing software of choice to edit the [http://1d4chan.org/wiki/Image:Unittemplate.png unit template], print it out, fold it, and tape it to a base of some kind. A penny works really well. If you plan on having more than one of that unit, number them and write that number on the base.
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