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==In Team Yankee== [[File:Storm Stat Card.jpg|300px|left|thumb|Da Stats]] The Storm, or Shturm-S is an ATGM carrier that fires AT23 FP3+ Kokon (koh-kohn, not kok-on) missiles, the same one fired by your hinds. Unlike the Spandrel, the Storm is fully capable of punching through any battle tank on the field without problems; including the M1IP Abrams. This is where the advantages end. The Storm rivals the firepower of NATO ATGM carriers without a hammerhead equivalent rule. While small ATGM vehicle teams have never been a competitive option outside games below 30 points, the Storm gives Soviet forces the ability to deal with 3rd generation MBTs from a range, if you do not want to invest into a tank company or take a couple of hinds instead. Even in this role, it is unlikely to survive if fired upon. With virtually no armour to speak of, this unit must count on bonuses from cover and concealment to have a chance of surviving. Even then, most NATO MBTs will be able to keep your Storms out of sight. If you do get to fire a volley from these units, however, they will make their points back very quickly: keyword being IF. The newest Soviet book allows the Storm to take the Spandrel 2, which bumps the range to 64" (the longest in the game!) and the armor penetration to a 24 for a mere point. This may not seem like much, but it doubles your chances of penetrating the M1A1HC and Chally from the front, and the extra range gives you more flexibility when positioning your Storms to keep them safe and support your forces more effectively. If your local meta leans toward heavy MBTs, you will never find a better bargain on workers liberation! Storm platoons may only be purchased by Soviet forces as Divisional support, competing with the Spandrel in the anti-tank role. Each vehicle costs 1 point and comes in a platoon of 2 or 3. ''Yankee Team Opinion: Remember, these tiny terrors have a massive potential ROI when sniping M1a1s or Challengers, so take those potshots and earn up to 6x your points back! ''
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