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Symphony of Aeons
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== Components == [[Image:SoAeons_card_Titania.jpg|200px|right]] Each player brings a deck of cards to the table, which they've constructed on their own. Each player's deck is shuffled before play starts. There are also pools of Black, Red, White and (any other colour) dice shared among players; these dice will be placed on cards and removed from cards during play. Cards are tarot-sized -- twice as tall as they are wide. There are four kinds of cards. * '''Primordial''', representing your character * '''Chants''', with different effects on how you play * '''Invocations''', affecting your opponent * '''Binders''', connecting two chants to improve their effect Cards have the following attributes: * Name. * Artwork. * Kind: allegiance, nature, alignment, etc. Some card effects will mention card kinds, ie "Homonculus cards cost 1 less" : The Kinds that have been seen so far are: Alchemical, Bureaucracy, Celestial, Cthonian, Djinn, Fae, Homonculus, Political, Troll. Other Kinds may appear on newer cards. * Type: one of Primodrial, Chant, Binder or Invocation. * Cost: How much power is required to play this card to the field. May also mention a prerequisite card that must already be on the Pattern before this card may be played. * Materiality: damage required to destroy this card. : Invocation have a Materiality noted A+B. At level one, Invocation have a Materiality of A, and add B for each level over 1. (ie.: A level 3 Invocation with 5 + 1 Materiality requires (3-1)x1=2 additional damage to destroy, for a total of (5+2) = 7. * Power Entry & Power Exit arrows (up to six total). Power Dice may only move from a card with Power Exit to a card with an adjacent Power Entry arrow of the same colour. : Colors seen so far are: Black, Red and White. * Drain: how much power is lost when Power Dice are moved to this card. Drain is '0' unless stated otherwise. * Counter Die spot: place a die here to show how many 'charges' the Chant, Binder or Invocation has. : Don't use Black, Red nor White dice for counters, else they will be confused with Power Dice. * Storage: how many counters the card may hold. Storage is '0' unless stated otherwise. * Explanatory/Effect text. <br clear='all'>
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