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==Using them== [[File:NewTermagant.png|300px|right|thumb|10th Edition saw the Hive Mind notice that the humble gaunt needed a refresh to look a bit meaner.]] Termagants are [[Skaven|cheap]]. Real cheap. As in "It'll take you half the game to justify the points shooting that special weapon at them" cheap (6th is out, they're even cheaper). They also die fast. Faster than even [[Eldar]] or Guardsmen. As such, take them in numbers. Though you can take them in groups of 10 to 30 you will find the smaller broods thinned out worryingly fast. This is in fact preferable to not having them shot because this means your other units are not being shot at. But there are a few tricks to using them. *Alternate Take: Depending on your opponent, it may be worthwhile to take smaller-sized units. Against more elite forces, it makes them waste even more resources and time to wipe them out. You just need to make sure your synaptic net is strong (or you're using a Leviathan detachment). First off, the Tervigon. Fielding Termagants makes them Troop choices (and they can secure objectives, which is good considering their toughness). They can also give your Termagants Feel No Pain (which is a good thing!) and make broods of 3d6 size for free. This means that you can drown your enemies in Termagants, who if needed can drag down surprisingly large things if they have to. Secondly, the [[Deep Strike]]. The Gaunts can do this via [[Trygon]] tunnel. The issue with this is that they might just come on in the same turn as the Trygon and have to walk on from your table edge... and potentially run right back off again next turn if you don't get some Synapse to them that turn.
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