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== That Motherfucking Goblin == That Motherfucking Goblin (Alternatively TMG, TMFG, [[Goblin]] or Gobbo) is a tripfag that appeared on [[/tg/]] in the fall of 2009. His notable contributions to the board (If they can be so called) include Lictor Quest, as well as several homebrew codices for [[Warhammer 40,000]] armies that exist in the fluff, but not on the tabletop. He is currently working on an Adeptus Custodes codex, with [[Jeanstealer|Genestealer]] Cults, the Adeptus Mechanicus, and [[Chaos]] Cult codices on his to-do list as well. === Lictor Quest === Featuring Doomlictor (and later Chewy), this ongoing chain of quest threads details the exploits of its protagonist Doomlictor as he readies the hive world of Sectavian V for absorption by the oncoming Hive Fleet. === Adeptus Custodes Codex === Playtesting of the codex is ongoing. Currently seven units are included. These include: * HQ: ** Custodes Sergeant * Elites: ** Throneguard ** Sisters of Silence * Troops: ** Custodes Detachment. * Fast Attack: ** Custodes Jetbike ** Custodes Ascendant * Heavy Support: ** Custodes Dreadnought. === Adeptus Mechanicus Codex === [[Goblin]] has a pair of slightly-differing GW proto-dexes circa 2002 in his possession, which he intends to adapt to 5th Edition form when he gets to work on the AdMech codex. Units as they stand in the proto-dexes: * HQ: ** Tech-Priest Lord ** Tech-Priest Engineer * Elites: ** Praetorians ** Electro Priests ** Techmarines * Troops: ** Skitarii ** Servitors ** Machine * Fast Attack: ** Skitarii Sentinel Squadron ** Skitarii Land Speeder Squadron * Heavy Support: ** Robot Maniples ** Tech-Adept Overseer ** Land Raider ** Atlas Armored Recovery Vehicle ** Tarantula Weapon Platform ** Rapier Laser Destroyer ** Mole Mortar ** Thudd Gun ** Conversion Beamer * Special Characters: ** Heinrich Jojur, Rogue Questor (HQ Choice) ** Pastor Moviss, Machine Cult Preacher (Upgrade Character for a unit of Machine) ** Warhound Titan (1 HQ Choice, 3 Heavy Support Choices) ** The Adamantium Giant (Elites Choice) === Genestealer Cult Codex === Goblin is hoping to make Genestealer Cults viable again via a homebrew codex harking back to their 3rd Edition incarnation in Chapter Approved. Units slated for inclusion, in tentative FOC slots: * HQ: ** Broodlord ** Patriarch ** Magus * Elites: ** Purestrain Genestealers * Troops: ** Hybrids ** Brood Brothers * Fast Attack: ** Coven Limousines * Heavy Support: ** Ymgarl Genestealers More to come as the codex develops. === Chaos Codex === Current plan, once Goblin gets around to it, is to take the old Eye of Terror Codex's Lost and the Damned sublist and use it as a starting point. The mini-lists contained in the Witch Hunters and Daemonhunters codices are also likely to be included. A tentative list of units is as follows: * HQ: ** Chaos Space Marine Aspiring Champion ** [[Daemon|Greater Daemon of Chaos]] ** Rogue Psyker ** Apostate Cardinal * Elites: ** Big Mutants * Troops: ** [[He<!---->resy|Traitors]] ** Mutants ** Daemon Packs of Chaos * Fast Attack: ** Chaos Hounds * Heavy Support: ** Chaos Spawn === Tyranid RP Project === WIP Tyranid squad-based RPG using the DH/RT system as a base to work from. ==== Character Generation ==== * Step 1: Choose Genetic Stock ** Versatile: *** WS: 30+2d10 *** BS: 30+2d10 *** S: 30+2d10 *** T: 30+2d10 *** Ag: 30+2d10 *** Int: 30+2d10 *** Per: 30+2d10 *** WP: 30+2d10 *** W: 2d5+4 ** Predator: *** WS: 35+2d10 *** BS: 30+2d10 *** S: 30+2d10 *** T: 25+2d10 *** Ag: 35+2d10 *** Int: 30+2d10 *** Per: 30+2d10 *** WP: 25+2d10 *** W: 2d5+3 ** Brute: *** WS: 40+2d10 *** BS: 20+2d10 *** S: 35+2d10 *** T: 35+2d10 *** Ag: 20+2d10 *** Int: 25+2d10 *** Per: 25+2d10 *** WP: 25+2d10 *** W: 2d5+5 ** Psyker: *** WS: 30+2d10 *** BS: 35+2d10 *** S: 25+2d10 *** T: 25+2d10 *** Ag: 30+2d10 *** Int: 35+2d10 *** Per: 35+2d10 *** WP: 40+2d10 *** W: 2d5+3 * Step 2: Choose Size Category ** Weedy: Gain Scrawny trait, -2 Wounds, -5 S, +5 Ag, +5 Per. ** Average: No modifiers. ** Hulking: Gain Hulking trait, +1d10 Wounds, +10 S, +10 T, -10 Ag, -10 Per. * Step 3: Choose Role ** Infiltrator: *** Starting Biomorphs: Chameleonic Scales, Rending Claws, Scything Talons, choice of Implant Attack or Aerosol Glands *** Skill Modifiers: -3 T, +3 Ag, +3 Per, -3 BS ** Close Combat: *** Starting Biomorphs: Scything Talons, Rending Claws, Spines, Chitin *** Skill Modifiers: +3 S, +3 WS, -3 BS, -3 Int ** Ballistic: *** Starting Biomorphs: Enhanced Senses, Rending Claws, Chitin, choice of one from: Devourer, Fleshborer, Deathspitter, or Spinefist x2 *** Skill Modifiers: +3 BS, +3 Per, -3 S, -3 WP ** Breeder: *** Starting Biomorphs: Rending Claws x2, Egg Sacs, Chitin *** Skill Modifiers: +3 Per, +3 S, -3 Ag, -3 T ** Psyker: *** Starting Biomorphs: Warp Lobe, Rending Claws x2, Chitin *** Skill Modifiers: +3 WP, +3 Int, -3 WS, -3 S ==== Biomorph Armory ==== * Weapon-Symbiotes: ** Melee *** Rending Claws **** Class: Hand **** Range: - **** Damage: 1d10+2 **** Type: R **** Pen: 4 **** Special: ? *** Scything Talons **** Class: Hand **** Range: - **** Damage: 1d10+2 **** Type: R **** Pen: 0 **** Special: Multiple sets of scything talons allow the wielder to make an additional attack as a full round action at the cost of their reaction for that round. *** Bonesword **** Class: Hand **** Range: **** Damage: **** Type: **** Pen: **** Special: *** Tentacle Whip **** Class: Hand, Tail **** Range: Average 3m, Hulking 5m **** Damage: 1d10-2 **** Type: I **** Pen: 0 **** Special: Entangling *** Crushing Claws **** Class: Hand **** Range: **** Damage: **** Type: **** Pen: **** Special: *** Stinger **** Class: Tail **** Range: **** Damage: **** Type: **** Pen: **** Special: *** Scythed Tail **** Class: Tail **** Range: **** Damage: **** Type: **** Pen: **** Special: *** Mace Tail **** Class: Tail **** Range: **** Damage: **** Type: **** Pen: **** Special: ** Ranged: *** Barbed Strangler **** Class: Heavy, Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Devourer **** Class: Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Deathspitter **** Class: Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Fleshborer **** Class: Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Spinefist **** Class: Arm-mounted, One-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Venom Cannon **** Class: Heavy, Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Bio-Plasma **** Class: Oral **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Spike Rifle **** Class: Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Strangleweb **** Class: Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Spore Chute **** Class: Oral, Carapace-mounted **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: **** Spore Types: *** Flesh Hooks **** Class: Carapace-mounted **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Flame Glands **** Class: Oral **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Harpoon Cannon **** Class: Heavy, Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Toxic Stinger **** Class: Arm-mounted, Two-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Grappling Choker **** Class: Arm-mounted, One-handed **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: *** Ripper-Shot **** Class: Oral, Carapace-mounted **** Range: **** RoF: **** Damage: **** Type: **** Pen: **** Special: * Armor ** Chitin *** Locations Covered: Head, Arms, Body, Legs *** AP: 2 ** Reinforced Chitin *** Locations Covered: Head, Arms, Body, Legs *** AP: 4 ** Extended Carapace *** Locations Covered: Head, Arms, Body, Legs, Tail *** AP: 6 ** Bonded Exoskeleton *** Locations Covered: Head, Arms, Body, Legs *** AP: 3 ** Heavy Chitin *** Locations Covered: Head, Arms, Body, Legs *** AP: 8 * Upgrades ** Injectors: * Miscellaneous ** Regeneration: ** Tusks: ** Toxin Sacs: ** Toxic Miasma: ** Spines: ** Wings: ** Feeder Tendrils: ** Enhanced Senses: ** Chameleonic Scales: ** Adrenal Glands: ** Acid Maw: ** Toxic Blood: ** Egg Sacs: ** Tunneling Claws: ** Aerosol-Glands: ** Warp-Lobe: ** Implant Attack: ** Quadrupedal: ** Ovipositor: ==== Psychic Powers ==== * Schools ** Biomancy *** Life Leech: *** Bio-Electric Field: *** Genetic Manipulation: ** Telekinesis *** Levitation: *** Telekinesis: *** Warp Blast: *** Warp Lightning: *** Warp Lance: *** Psychic Storm: ** Telepathy *** The Horror: *** Warp Scream: *** Hypnosis: *** Dominate: *** Synapse: *** Shadow in the Warp:
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