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==Why play Undying Dynasties== One of the two undead armies playable in 9th age. Undying Dynasties are thematically based on ancient Egyptian/Mesopotamian societies. Giant stone pyramids are the real-estate of choice in the nation of Naptaan, and each one is occupied by a mummified noble who rules over his or her own personal livid dead army. These armies, which are led by pharaohs, and imbued with unlife by withered liches, comprise of vast ranks of skeletal infantry, cavalry, and chariot teams. But the bone-train doesn’t roll to war alone. Alongside the osseous masses stride stone statues, carved by Naptaan’s architects, and given animus through ancient rituals. These statues are anthropomorphic representations of the many deities the Naptaanese worship. They include in their number animal headed humanoids, giant sphinxes, scorpions and scarabs, as well as more bizarre and nightmarish creations. Undying Dynasties are a synergy based army. While other factions such as Khans or Warriors of the Dark Gods can rely on the strengths of their individual units to win fights, your lowly skellingtons are going to need the buffs provided by their heroes, gear, and spells in order to survive. A poorly made list will be curb-stomped in short order, whereas a well constructed one will be extremely competitive. Players who relish meticulous planning and fiddly in-game gambits will enjoy fielding an Undying Dynasties army. Have a lot of Lethal and poison attacks to ignore rolls. They may not be as spammable, unkillable or have some of the definitively best units in-game as VC, but UD has more intriguing things you can do.
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