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The Elder Scrolls III: Morrowind
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== Plot == The PC arrives on Vvardenfell on a prison ship, in the company of another prisoner named Jiub. He/she (hereafter 's/he') is quickly directed towards a shirtless crackhead named Caius Cosades in the town of Balmora, where s/he learns about the Emperor's secret bodyguard organization, the Blades, and is made a member. Caius sends the PC (hereafter '[[Extra Heresy|Jeff]]') on several irritating errands to fish up information on a secret 'Sixth House Cult' and a legend referred to as the 'Nerevarine'. After running around the island, which is primarily inhabited by dark elves (or 'Dunmer'), the Jeff discovers that s/he's probably the Nerevarine (surprise!), and it's up to them to stop the ancient and evil Sixth House (and by extension its leader, Dagoth Ur) from turning the entire island into mindless Nazi-ash zombies. However, s/he can only do so if the whole of Morrowind stands behind them, and for that to happen, s/he must complete more irritating quests for either a Great House or a local guild and the nomadic Ashlanders. S/he jumps through hoops for a couple more hours, accumulates more useless quest gear and meaningless titles, and is eventually granted an audience with one of the province's three Living Gods, [[Mary Sue|Vivec]] (who resides in the city named after him, where he spends his time writing bizarre sermons filled with wat and buttfucking). Vivec, in his dichromatic wisdom, informs Jeff that Dagoth Ur and his cronies are readying up some [[Just As Planned]] in their secret volcano lair in the center of the island. Apparently, BBEG has been tapping the fallen heart of a long dead god for power, which is coincidentally the same place that Vivec and co. got <i>their</i> godhood from. But it was totally different, bro, we swear. Vivec gives Jeff a weird Dwemer Artifact, and tells them to go find a Dwemer, who are, by the way, all mysteriously vanished. Of course. In a rather convoluted fashion, Jeff learns about a Dunmer named Divath Fyr, who lives at the top of a tower and keeps a basement full of horrible creatures that have been ravished by a Leprosy-like disease called Corprus. For study. You know, science and stuff. In this basement also conveniently resides the last living Dwemer (who definitely isn't Divvy's butt buddy), an old fat bastard who tells Jeff about his race's folly and subsequent disappearance. It involved the same heart that Dagoth Ur currently possesses, as well as a hammer called Sunder and a short sword/tuning rod called Keening, which are used to interact with said heart. The Dwemer also informs them that the weird artifact that Vivec gave him is called Wraithguard, and it (when properly attuned) is used to keep the tools Sunder and Keening from killing the shit out of whoever holds them. Jeff slouches off, assuming (correctly) that it is now their job to find these tools and use them to somehow avert catastrophe. He heads into a semi-active volcano crater surrounded by ancient zombies, horrific diseases, and <i>fucking cliff racers</i>, kills just about everyone, and finds the tools in old Dwemer ruins. Delving deeper, he finds Dagoth Ur himself, bragging about how he's going to make this huge fucking construct powered by the heart, and it's going to be so incredibly boss-ass sick, and bro, just lend him the tools for like ten minutes. Jeff kills him, too; or tries, until Dagoth Ur pops up somewhere else and reveals that his life force is linked to the heart. They break the heart using the tools, then kill Dagoth Ur again, getting tired of this shit real quick. With the death of Dagoth Ur and the destruction of the heart, Morrowind is lifted from its curse of constant blight storms, though the cliff racers remain (until Jiub-chan gets em). Jeff has a nice chat with a goddess named Azura that has been providing general plot information throughout the game, and sets off for the Bloodmoon and Tribunal Expansions. Then Vivec shoves his [[brundlepenis|"spear"]] in Azura's mouth and banishes her from the mortal plane. Just. As. Planned. The expansion Tribunal sends the Nerevarine to the city of Mournhold to track down a cult of assassins that are trying to off them. Along the way, they end up getting involved in royal affairs along with the other two members of the Tribunal. Bloodmoon sends the player off the North of Morrowind to Solstheim, a Nord territory being taken over by the Imperials. The two main questlines have you setting up a colony whilst the other pits you against the Deadric God of the Hunt himself.
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