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The Islands of Sina Una
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==Setting== [[File:Sina_Una_Map.png|thumb|right|400px|Several islands worth of adventure]] The campaign itself is set amidst a vast archipelago located in the midst of an unnamed sea. There are seven major islands -- Timanduk, Kandaya, Puthawanan, Nasirakna, Adlawdto, Talunan, and Kotabalon -- who are in turn sometimes bordered by much smaller islands. In every island there are established towns and villages, and trade routes between islands, but far beyond the village centers, there are stretches of wilderness where danger lurks to snare the unwary. And what lies beyond the blue seas that surround the islands? Herein begins the realms of the sea peoples, but even they speak of places further beyond -- of a deep ocean trench that serves as the grave of the snake abomination that regularly chases the moon across the sky, and of a place haunted by giant crustacean monsters. And beyond even that? No one is really sure -- the campaign itself suggests that the entire setting is located inside an unfathomably large ''clam'', with the skies contained inside the top half of the shell, and the lands and seas on the inside of the bottom shell. Indeed there's even an "edge" to the world, where the ocean waters tumble off the edge of jagged cliffs into the void ala-Discworld (or Eric the Viking), and where a gigantic eagle lurks to snatch up the boats of foolish explorers who've managed to get that far. Cosmological mega-clam aside, the Islands are essentially pre-colonial fantasy Philippines, though the writing team went out of their way to make sure that they didn't lean too hard into local indigenous stereotypes.
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