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The South Seas War
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==Mission Statement== '''''The South Seas War''''' is a semi-clone of ''[[Epic 40,000]]'' which is set in an as-yet ill defined tropical setting. Players command forces on the scale of Companies, nominally groups of 10 units, which are subdivided into "Control Groups" for combined arms operations. Where TSSW differs from normal Epic, though, is in its way of encouraging combined arms and multiple small units instead of band-boxed clumps attack-moving. "Control Groups" gain bonuses for containing certain combinations or "Synergies" of units like "Grey Assault," which combines Battle Armour and Infantry, as well as gaining initiative bonuses for not being overly large. The aim is to create a game with a near-future setting which combines the best elements of the old Epic games like [[Adeptus Titanicus]] with the streamlined rules of the failed 3rd and 4th editions, while keeping the rules simple and tactical. The game uses a slightly complex system of force organization as follows: *Units are bought in groups of 5 or 10 (Sections or Companies) and then mixed up at the start of the battle into Control Groups. *There are four Tiers (Called Generations) of units, known as Gs. 1G are militia or obsolete units, 2G are standard, 3G are elite and 4G are experimental. *Unless a Company is bought as a 3G Company, it must have a majority of 2G units. *Only 1 4G unit is allowed per 10 Companies fielded - they are ''that'' powerful. They count as an entire Company.
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