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==Thunor's Priesthood== As you might expect, Thunor's priests are found exclusively amongst the professional military, as thegns or eoldermen, where they push constantly for the king to declare war so they can prove their prowess. As a result, they are invariably butting heads with priests of [[Eostre]], and depending on how rabid they are, may even wind up at cross-purposes with priests of [[Tir]], [[Ing]] and [[Mannus]]. Thunor's dogma is simple: ''Battle is the beginning and end of everything. Concepts of honor are tools the weak use to hide their ineptitude. Talk is for cowardly fools.'' The fourth day of the week (Thursday, aka Thunor's Day) is held sacred to Thunor, and many battles are planned for that day for that reason. Specialty priests of Thunor have the following traits: ::Requirements: Strength 15, Wisdom 9 ::Alignment: Any Non-Lawful ::Weapons: Any, but must take Proficiency in Spear first. ::Armor: Any, but cannot wear helms ::Major Spheres: All, Combat, Elemental (Air, Fire), Sun, War, Weather ::Minor Spheres: Animal, Divination, Protection ::Required Proficiency: Weather Sense ::Special Abilities: * Priests of Thunor may possess Exceptional Strength and gain Constitution hit point adjustment, as if they were Warriors. * From 3rd level, Priests of Thunor can go berserk, as per the [[Berserker]] kit from The Complete Fighter's Handbook. * From 4th level, a Priest of Thunor can cast Lightning Bolt 1/day, doing 1d6 damage per 2 levels attained, to a maximum of 8d6. {{D&D-Historical-Deities}}
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