Editing
Tir
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Priesthood== Tir's clergy is found amongst the thegns and eoldermen of Anglo-Saxon royal courts, where they tend to distinguish themselves by wearing round disks inscribed with the Tir rune as pendants. They act as advisors to the king and the rest of the witan (council of elders) on matters of war and justice... but, sometimes it behooves a king to ignore their advice. Why? Well, take a look at Tir's dogma: ::''The death of a man lies on the battlefield. Thus, the sickening and dying should be permitted to ride with the fyrd (army) to gain an honorable death. Paramount to the structure of society is the existence and upholding of law and justice. Those who make a mockery of these tenets are cursed in the view of Tir.'' Now, this sounds harmless, but in practice, it means that advice from Tir's priesthood, whilst technically tactically sound, is always aimed more at reaping honor and glory than defeating the enemy effectively. So, sometimes, a king who wants to win a fight needs to ignore the Tir priests' council. Tir is honored on Tir's day (Tuesday) each week, but his priests also engage in prayer vigils before any major battle in order to asks for the chance to gain glory and honor. Specialty priests of Tir have the following traits: ::Requirements: Strength 9, Constitution 8, Wisdom 9 ::Aligment: Lawful Neutral or Lawful Good ::Weapons: Spear, Seax (shortsword), Scramsax (dagger), Bow (long or short), Francisca/Sparte (hand axe), Framea (light/medium lance) ::Armor: Any ::Major Spheres: All, Combat, Divination, Law, Protection, War ::Minor Spheres: Guardian ::Magical Items: Any permitted to Warriors or Clerics ::Special Abilities: * Priests of Tir can cast Detect Lie 1/day per 3 levels. * From 2nd level, a Priest of Tir gains a +1 bonus to saving throws when disbelieving illusions. * From 5th level, the priest does not need to attempt to disbelieve an illusion actively to gain a saving throw to do so. * From 10th level, when sitting in a hall of judgment, a Priest of Tir can accurately determine the guilt of any brought before the hall. {{D&D-Historical-Deities}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information