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Tom Bombadil
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==On the Tabletop== It would seem pretty difficult to implement someone as bizarre as Tom into the tabletop, yet it was done so rather well. In [[The Lord of the Rings Strategy Battle Game|Middle-Earth Strategy Battle Game]] there is an independent Good faction which arbours some characters that may not fit in any other faction, such as Barliman Butterbur. For more information regarding [[The Lord of the Rings Strategy Battle Game/Tactics/The Wanderers in the Wild|The Wanderers in the Wild, you can check its page.]] Here though will be focusing on Tom Bombadil: [[Image:Tom_Bombadil.PNG|250px|right|]] *Tom is one weird bag of tricks: all of his stats, except his Will of 15, and his Movement of 6" (15.24cm), are set at β?β. Nothing can charge him, nothing can shoot him, nothing can cast magic powers at him, and nothing can enter his control zone or harm him in the event they ignore control zones. If he charges, any combat he is involved in is automatically won, however, he and anyone else involved cannot strike blows. This makes Tom one of the best characters for playing certain objective based games since while he cannot pick up objectives, the models behind him can, and so long as he's in front of them and they're in his Control Zone they're under Tom's protection, and he can also use this to force opponents off of objectives, such as the ones they keep in their backfield, as well as Storm the Camp. Incidentally if you deliberately chose Tom and Goldberry specifically to win Heirloom of Ages Past or Storm the Camp, you are automatically [[that guy]] and a [[WAAC|WAACfag]]. **We should talk about Tom's Magical Powers. The first one '''Refreshing Song''' which causes a friendly model to regenerate a Wound, as well as a single point of Might, Will and Fate. The range is incredibly short but since Tom ignores all difficult terrain he should be able to keep up with your Infantry at least. Also do be aware the power can never be Channelled, Tom and Goldberry are the only models that have it [[fail|and neither of them can boost it with Might.]] This isn't that big a deal either since the vast majority of Heroes have only two Wounds, and honestly you might consider it worth it to lose your Army Bonus just to get this. Regenerating Might on whoever you want is incredibly useful, it not only gives you more of your specialised Heroic Actions, but it also gives more Heroic Moves and Heroic Combats, and the only reason you don't spam those is because you normally don't have the Might to spare. As for Tom's second spell, Banishment is an anti-Spirit spell that has more utility than it first appears. Not only can Tom use this to kill Ringrwraiths and make Angmar cry, but he can absolutely bully the Balrog and even Sauron with it since they're both Spirits. Just be aware that both of them have a pretty good chance of resisting it, but if you can whittle their Will Points down over the course of the game before getting some Wounds in it's absolutely worth it since they both cost far more than Tom does. **Do be aware that War Beasts and Chariots can both engage in combat against Tom without him wanting them to, because they both ignore Control Zones. If you're up against either of these types of models, consider keeping Tom away since the last thing you want is for him to waste his Will on fights you didn't have to take. [[Category:The Lord of the Rings]]
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