Editing
Tome of Magic
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==AD&D Tome== In [[Advanced Dungeons & Dragons]], the Tome of Magic is a setting-neutral sourcebook for [[Wizard]]s and [[Cleric]]s - the [[Forgotten Realms]] had multiple splatbooks that served a similar role; Pages from the Mages, Wizards and Rogues of the Realms, Warriors and Priests of the Realms, and Secrets of the Magister. It provided an assortment of new spells and magical items for both classes, as well as three large indexes of spells covering all of the splatbooks to that point, but also introduced several new rules. For wizards, those new rules were the new [[kits]] of the [[Wild Mage]] and the [[Elementalist]]. For clerics, those new rules consisted of three new spellcasting systems - Quest Spells, Faith Magic, and Cooperative Magic, as well as an assortment of new [[Cleric Domain|Priest Spheres]]: Chaos, Law, Numbers, Thought, Time, Travelers, War and Wards.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information