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==Why Play Daemons of Chaos?== * Because why choose between flavors of Daemons? Gotta catch 'em all! * Why would the denizens of damnation require mortal assistance to destroy the world? * It's not everyday we get a bad guy faction that is actually reasonably flexible, so this is a nice change of pace. * Hey, what other factions let you wreck the world with your perfect OC? * You're really loyal to the 8th edition army book. * You really like playing dress up with your lord. * Because you wanted to continue the story of guy from the prologue. Cause let's be real, the story of the prologue campaign is much more engaging than the Realm of Chaos campaign. ===Pros=== *'''Flexibility''': Easily the biggest advantage this faction has over the Monogods. Since you have the Daemons from every god, you can actually pick and choose what kind of tactics you want to go for instead of going all out in one department. So if you want to rep Daemons but not get immediately hard countered because you picked Khorne, Tzeentch, Nurgle or Slaanesh, this is the faction for you. *'''Unbreakable''': What the fuck is going to scare you when you're literally a Daemon? Most of your units crumble instead of running away. *'''Terror''': Fear and terror are going to be very common across your roster because, you know, literally crawled out of the pits of hell. Factions like Skaven or Beastmen who have leadership problems will find their forces running a ton. *'''Quality''': Your units are all very good at what they do, and as such you have some very strong elite options that can fill out numerous holes in your roster. There really isn't a department that anyone can say you're weak in. *'''Resistances''': Ward saves, physical resistance and magic resistance abound in this army. You can't throw a rock without hitting something that's resistant to some type of damage. *'''Everyone is here!''': You are the only non DLC race that released with your entire 8th edition army book ready to go at launch. Your roster is MASSIVE, especially compared to your other game 3 counterparts and you have so many options to butcher your enemies with. Plus, no DLCS to worry about pay to win bullshit in multiplayer. *'''Garrisons''': You have two garrison boosting building options for every settlement, stack both of these and you end up with unusually strong garrisons that can often beat AI armies solo, or easily crush them with an army garrisoned as well. Helpful with the amount of enemies you face. *'''Doomstacks''': Go Undivided and you have access to all the elite units (Soul Grinders, Greater Daemons, etc) of all 4 factions, you also can get AOE healing on a flying mount from a Nurgle Herald. Combine those, and you have the possibly the deadliest single entity Doomstacks in the game currently. Undivided dedications are strongly recommended. Alternatively, since all your heroes come from tier 3 buildings, you can pull off hero Doomstacks, and all 4 of your heroes are quite good in their role. ===Cons=== *'''Lack of Specialization''': The downside to trying to appease all the gods at once is you don't get quite as good in any one department as going Monogod. Khorne will outfight you, Tzeentch will outmagic you, Nurgle will outlast you and Slaanesh will outrun you. Add on to the fact that you don't get any of the Mortals in multiplayer (and must specially recruit them in single player) and you can feel how much they outweigh you in certain ways. If you only want to play one playstyle, you'd be better off with Monogods. *'''Lack of Armor''': Evidently armour is hard to come by in the Realm of Chaos. Aside from a few options (mainly from Khorne and Soul Grinders), armour values are pretty low, so missiles might be a bit of a problem if you can't shut them down. *'''Expensive''': As is the trend with factions that have a ton of high quality stuff, price points might be a bit high. While you do have some chaff in the form of Nurglings and Blue Horrors, expect to go into most fights outnumbered. *'''Multiplayer limitations''': This isn't as much of an issue in campaign, but your multiplayer battle armies are Daemon only clubs. No mortals need apply. This really bites, since you miss out on cultist heroes and their in-battle summoning + exclusive lores of magic. And now that the Champions of Chaos DLC is out, you also miss out on the various flavors of marauders and chaos warriors that every chaos faction but you get. *'''Hard as FUCK''': You are a Daemon, so every single mortal hates you and is at war with you the moment they see you. Unlike the other Daemon Legendary Lords who get some breathing room by starting either surrounded by daemons (Skarband and N'kari) or at war with just one mortal faction (Kairos and Ku'gath), you start at war with an Empire province, Kislev, Wood Elves, ''and'' Dwarfs, who are all pretty close to boot. So look forward to stack after stack being sent after you as soon as you meet any of them! Your only respite is with the Norscans and the Beastmen, who you can mercifully talk with. (As of 1.3 however, the Anti player bias has been worked on some. You are less likely to face attacks as often, but still keep your guard up.) This is only a problem in the Realm of Chaos campaign, immortal empires placed Daniel north of Troll Country where Boris is the only order faction that might give him trouble.
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