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==Why Play Greenskins?== * Because you think the point of war isn't to protect your home, [[Vampire Counts|subjugate others]], [[Bretonnia|seek glory]], [[Dark Elves|gain revenge]], [[Chaos|burn everything that is civilized]] or [[Lizardmen|follow a plan nobody knows for what]], but something much simpler - having fun. * Cause you think fantasy-flavoured football riots are hilarious. * Because you want to paint the map green through the power of ultraviolence. * You're either brutally cunning or cunningly brutal. * <span style='color:green;font-size:150%'>'''''"WAAAAAAAAAAAAGGGHHHH!!!!!!"'''''</span> ===Pros=== *'''Aggressive Infantry:''' What? You think Da Boyz are gonna lay about and let those gits come to them. Hell no! Greenskins are a rush faction and their infantry love to run up and smash the hell out of their enemies. Combine this with your battlefield WAAAGH mechanic, and you will either dominate the infantry fight or leave the enemy with damn near nothing left. *'''Deceptively Good at Ranged:''' I mean, OK you aren't going to out shoot the Wood Elves anytime soon, but a lot of players underestimate how good you are at skirmishing. With cheap skirmish cav, surprisingly good archers that can defend themselves and really solid artillery, you are actually pretty damn good at winning fights from afar. Hell, in some matchups this is sometimes your best way to win! *'''AP:''' You are a tank buster faction, with a crap load of AP in both ranged and melee. Factions who rely on heavy armor like Dwarfs or Chaos Warriors hate how well you can punch through their high armor values and delete models. *'''Monsters:''' The Greenskins have some of the most and best monsters to throw at their enemies. Three species of trolls, giant spiders, big stone monuments, hydras, giants, wyverns and giant spiders '''[[Awesome|on fire]]'''... and multiple flavors of squigs too, of course. *'''Massive unit roster:''' Because your faction is three races with three subcategories apiece plus monsters, you have an extremely broad pool of unit to draw from. Every unit is fabulously designed and brimming with character. You wil not want for opportunities to play with cool thematic armies. *'''Humour''': If our favorite merry band of 1970s English football hooligans doesn't earn at least a chuckle at one point, you're playing the wrong game. Paired with amazing voice acting and funny writing (the research tree, for example, is called "Big Thinkin'"), CA has done a perfect job of carrying over the ridiculously funny tone of the Tabletop Greenskins. ===Cons=== *'''Low Leadership:''' Greenskin units tend to have bad Leadership, especially Goblins. The general lack of units that cause Fear or Terror and are Immune to Psychology exacerbates this problem when fighting spooky foes. You have options to mitigate this issue, the Black Orc Big Boss especially, but must still expect your troops to be running fairly often. *'''Tricky Heavy Cavalry:''' Boars are slow movers and tend to lose to most other heavy cav within their price range. As such, you better make sure to support them and work out strategies to get your money's worth from them. *'''Lack of Armour''': If you aren't a Lord/Hero, a Black Orc or a monster your armor is probably defined as "Tissue Paper" *''' Lack of Anti-Large:''' Your anti large options are extremely limited, especially outside campaign where you can at least try to mitigate these issues. Big 'Uns (both kinds), Boar Big 'Uns (both kinds) and the Arachnarok Spider are the only units with unmodified anti-large bonuses and none of them have charge defenses against cavalry and monsters. As such, well-aimed and -timed cavalry charges can ''wreck'' your battle lines. *'''Slow Movers:''' Aside from your gobbo cav, your troops aren't the fastest things around, so expect to be out maneuvered by most good opponents. *'''Lack of Air Power:''' You get exactly two options for flying units: A high-end Wyvern mount for certain Warbosses and a campaign-exclusive Wyvern unit. Between this and merely being decent at ranged, you will learn to hate and despise races with lots of flying options. It also draws attention to how slow your army is to reach the enemy. *'''DLC Reliant:''' As with all Core Races (and soon some DLC ones) a lot of your really good units are behind DLCs. If you want to take your green friends and win somewhat consistently, you may be forced to hand over some extra dough.
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