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==Why Play Norsca?== *Because you don't need no sissy armor to serve the dark gods! *You favor an aggressive play style with a lot of good large units and ways to fight large units. *You just love viking bad guys. *FUCKING MAMMOTHS!!!!! *You like playing as monkes ===Pros=== *'''Monsters''': You have a wide variety of beasties that can fulfill a variety of roles. From monstrous infantry, cavalry, flyers and Mammoths, you have one of the widest variety of monsters in the game. *'''Anti Large''': Not only do you have a ton of monsters, but you also have a lot of ways to kill them. A good chunk of your units have the Anti Large bonus, meaning you shouldn't have much in the way of issue with dealing with monsters or cavalry. *'''Hard-Hitting Infantry''': Your infantry tend to hit pretty hard for their price point, so you can get in a ton of damage on the front line very fast. If they get in on the right target you will be able to cause quite a bit of damage. *'''Mobility''': You have a ton of fast movers and speedy characters, meaning you can get around the battlefield pretty quick and wrap around flanks. *'''Fear and Terror''': Due to the high number of monsters in your army, you are very good at bullying low leadership factions like Skaven and Beastmen, so try to get terror routs in and use your mobility to chasing off scared units when you can. *'''Lockdown''': Frostbite lowers enemy speed by a hefty margin, making it easy for you to single out targets and keep them in place for your big hitters. Not as good as a snare, but can be great to ensure the right units get on the right targets ===Cons=== *'''DLC Faction''': The pre-order bonus faction for the second Total War: Warhammer game, or a $10 tax to any/everyone who didn't pre-order it. Potentially a petty mark against it, considering that even the base game factions have DLC packs, but at least the base game factions are freely playable even aside that. *'''Limited Range''': Your missile doesn't go very far and you can only get a single unit of artillery, the melee is where you belong. *'''Lack of Armor''': These boys believe that nice pectorals and flowing hair make a perfect substitute for armor. They are wrong. You can get shredded by missiles and artillery, so watch out. *'''No Heavy Cav''': You have marauder horsemen and some monsters that can fill the role, but it doesn't quite replace the impact heavy cavalry can have on the field. This means you are missing out on some mobile hard-hitting power. *'''Limited Lord Choices''': You have the least amount of Lord Variety in your base roster out of all the factions. Aside from your two Legendary Lords you only have one generic option, which is only useful on a Mammoth. Yes you can get an Exalted Lord of Change or Great Unclean One in campaign, but you need to go down a specific path to do so. Pray for a DLC that gives you a generic caster lord. *'''Campaign is shit in WH2''': You will get swarmed by every other faction on the map and you have a hard time holding any territory, not to mention trying to expand into the Old World or Naggarond. The Norscan campaign was designed around the climate mechanics in Warhammer 1, which 2 completely abandoned. Thankfully in Warhammer 3, Norsca is no longer bound to the coastline, and they got some touch ups to make them less painful to play.
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